Rust Player Count
46,109 playing now

Offline156.57.30.113:28015checked 6d ago

Eternal Nexus

moddedoxide
Players now 1/ 100 1% full
7-day average 1 peak 1
Rank #9,748 top 44%
Last wipe 7d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct14 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.9 days between real wipes
On rhythm 50% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:22 UTC7d ago 1 – running 1
Mon 5 Oct, 17:32 UTC8d ago 2 – 1 days 1
Wed 23 Sep, 13:43 UTC20d ago 1 – 12.2 days 0
Tue 22 Sep, 18:29 UTC21d ago 1 – 0.8 days 1
Mon 21 Sep, 15:52 UTC22d ago 1 – 1.1 days 1
Sun 20 Sep, 19:57 UTC23d ago 1 – 0.8 days 1
Sun 20 Sep, 12:13 UTC23d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 100/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 100/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 32/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 32/ 700

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Eternal Nexus?

No gather rate appears in the name of Eternal Nexus. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on Eternal Nexus?

A procedural map is what Eternal Nexus runs, generated by the game.

Server tags

Where can Eternal Nexus be found in Rust Player Count lists and filters?

These Rust Player Count lists include Eternal Nexus: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on Eternal Nexus?

The game's server browser reads these tags from Eternal Nexus: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is Eternal Nexus?

Currently offline, Eternal Nexus was last seen 6 days 9 hours ago. The average player count for the last seven days is 1, and the highest point was 1.

Where does Eternal Nexus sit in the rankings?

Over the last seven days, Eternal Nexus is #9,748 for player hours, placing it in the top 44% of ranked servers.

Server details

What is the uptime and reliability of Eternal Nexus?

Currently offline, Eternal Nexus was last seen 6 days 9 hours ago. In the last 7 full days, it was up for 6 of 168 hours, which is 4% uptime. 19 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Eternal Nexus?

On Windows, Eternal Nexus runs Rust network protocol 2634 and build 167058. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Eternal Nexus serve?

No region is published by Eternal Nexus. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 156.57.30.113:28015.

Wipe schedule

What changes on Eternal Nexus on wipe day?

Recent wipes saw an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does Eternal Nexus wipe?

Wipes on Eternal Nexus come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 7 days 17 hours ago.

Join the server

What is the process to join Eternal Nexus?

Open the Rust console with F1, then type client.connect 156.57.30.113:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167058
Build Build number: 167058.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.