Rust Player Count
44,746 playing now

Online157.211.49.86:28115checked 10m ago

Aussie PvE | Modded | AU/OCE

moddedoxide
Players now 0/ 100 0% full
7-day average 0 peak 1
Rank #15,482 top 69%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 6.5 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 06:20 UTC6d ago 1 – running 0
Thu 1 Oct, 21:25 UTC FW12d ago 1 halved by day 1 5.4 days 0
Thu 24 Sep, 04:05 UTC19d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AUS] Rust in PeaceOC · groups of 8+ · 1 on average 1/ 50
Rustafied.com - AU LongOC · groups of 16+ · monthly · 158 on average 73/ 100
Rustafied.com - AU MainOC · groups of 16+ · weekly · 124 on average 6/ 100
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average 100/ 100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 53 on average 4/ 150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 38 on average 10/ 100

Quick answers

from the figures on this page

Rules and settings

What configuration does Aussie PvE | Modded | AU/OCE use?

The name of Aussie PvE | Modded | AU/OCE does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What map is used on Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can Aussie PvE | Modded | AU/OCE be found in Rust Player Count lists and filters?

These Rust Player Count lists include Aussie PvE | Modded | AU/OCE: Oceania Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What information do the tags on Aussie PvE | Modded | AU/OCE convey?

For the game's server browser, Aussie PvE | Modded | AU/OCE publishes: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on Aussie PvE | Modded | AU/OCE?

Right now, 0 players are on Aussie PvE | Modded | AU/OCE, which has 100 slots. With a peak of 1, the average over seven days is 0 players. The highest average in the last 48 hours was 0 players at 07:00 UTC.

How does Aussie PvE | Modded | AU/OCE compare in server rankings?

For player hours in the last seven days, Aussie PvE | Modded | AU/OCE ranks #15,482 and is in the top 69% of all ranked servers.

Server information

How reliable is Aussie PvE | Modded | AU/OCE, and is it online?

Right now, Aussie PvE | Modded | AU/OCE is up. It reports an uptime that puts the last restart at roughly 40 hours ago. It was up 96% of the time over the last 7 full days, 162 of 168 hours. 23 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Aussie PvE | Modded | AU/OCE?

On Windows, Aussie PvE | Modded | AU/OCE runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Aussie PvE | Modded | AU/OCE?

Its name points to Oceania, even though Aussie PvE | Modded | AU/OCE publishes no region tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 157.211.49.86:28115.

What is the performance like on Aussie PvE | Modded | AU/OCE?

The server ran at an average of 157 fps over the last 48 hours, never falling below 97. The highest entity count was 212,569, covering buildings, deployables and all other objects. Memory usage reached up to 7,099 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What changes on Aussie PvE | Modded | AU/OCE on wipe day?

Across its recent wipes, the busiest times averaged 1 players. 17 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.5.

When does Aussie PvE | Modded | AU/OCE wipe?

No next wipe can be predicted for Aussie PvE | Modded | AU/OCE, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 6 days 19 hours.

How to join

What steps are needed to join Aussie PvE | Modded | AU/OCE?

Open the Rust console with F1, then type client.connect 157.211.49.86:28115. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.