Online157.85.85.10:22459checked 9m ago
A Sharkbite test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does A Sharkbite test server use?
The name of A Sharkbite test server does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.
What is the map on A Sharkbite test server?
A procedural map of size 3,600 is what A Sharkbite test server runs, generated by the game with seed 50000. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.
Server tags
Where can A Sharkbite test server be found in Rust Player Count lists and filters?
The Rust Player Count lists that A Sharkbite test server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you interpret the tags on A Sharkbite test server?
The game's server browser reads these tags from A Sharkbite test server: gmrust (Game mode): Survival as standard in Rust; mp25 (Max players): 25 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167231 (Build): It runs on game build 167231; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
What is the player count on A Sharkbite test server?
0 of 25 slots are filled on A Sharkbite test server right now. For the past week, the average number of players was 0.
Where does A Sharkbite test server sit in the rankings?
Over the last seven days, A Sharkbite test server is #15,960 for player hours, placing it in the top 71% of ranked servers.
About the server
How reliable is A Sharkbite test server, and is it online?
Right now, A Sharkbite test server is up. The uptime it gives suggests it restarted about 5 days 19 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 4 October 2026 is when Rust Player Count first saw it.
What is the Rust version for A Sharkbite test server?
On Linux, A Sharkbite test server runs Rust network protocol 2634 and build 167231. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find A Sharkbite test server?
No region is published by A Sharkbite test server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 157.85.85.10:22459.
How well does A Sharkbite test server perform?
The server ran at an average of 110 fps over the last 48 hours, never falling below 74. The highest entity count was 69,185, covering buildings, deployables and all other objects. Memory usage reached up to 5,115 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
What should you expect on A Sharkbite test server during a wipe?
Recent wipes saw an average peak of 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.
When does A Sharkbite test server wipe?
The rhythm of wipes on A Sharkbite test server cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 5 days 20 hours ago.
Connect to the server
What is the process to join A Sharkbite test server?
Joining is done by opening the console (F1) and running client.connect 157.85.85.10:22459. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp25,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp25
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.