Rust Player Count
52,276 playing now

Offline157.85.86.103:28015checked 7d ago

A Shockbyte Rust Server

Players now 1/ 20 5% full
7-day average 0 peak 1
Rank #14,947 top 67%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 20.9 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 11

The first 48 hours of its last wipes

Sun 4 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 23:18 UTC9d ago 1 – running 1
Mon 14 Sep, 01:17 UTC29d ago 1 halved by day 11 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average 222/ 275
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average 207/ 275
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average 375/ 350
Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average 186/ 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 36/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 170/ 275

Quick answers

from the figures on this page

Rules and settings

Which rules govern A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

What map is used on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 315848369, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can A Shockbyte Rust Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include A Shockbyte Rust Server: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does A Shockbyte Rust Server have?

A Shockbyte Rust Server is offline at the moment; the last time it was seen was 7 days 22 hours ago. The seven-day average is 0 players, with a peak of 1.

What position does A Shockbyte Rust Server hold among Rust servers?

Over the last seven days, A Shockbyte Rust Server is #14,947 for player hours, placing it in the top 67% of ranked servers.

About the server

How reliable is A Shockbyte Rust Server, and is it online?

A Shockbyte Rust Server is down at the moment and was last seen 7 days 22 hours ago. For the last 7 full days, it was online for 2 of 168 hours, a 1% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 157.85.86.103:28015.

Wipe days

What happens on A Shockbyte Rust Server when a wipe occurs?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 26 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 11.

What wipe pattern does A Shockbyte Rust Server follow?

Too few wipes are recorded for A Shockbyte Rust Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 9 days ago.

Connect to the server

What is the process to join A Shockbyte Rust Server?

Open the Rust console with F1, then type client.connect 157.85.86.103:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp20
Max players Capacity: 20 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.