Rust Player Count
45,938 playing now

Offline157.85.86.131:21832checked 16d ago

I hate shockbyte

moddedoxide
Players now 0/ 1 0% full
7-day average 0 peak –
Rank #16,957 top 71%
Last wipe 26d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Fri 18 SepWed 16 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 07:25 UTC26d ago 1 – running 0
Wed 16 Sep, 17:59 UTC27d ago 1 – 1.6 days 0
Wed 16 Sep, 06:19 UTC28d ago 0 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 108/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 107/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 32/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 31/ 700

Quick answers

from the figures on this page

Rules, map and settings

What configuration does I hate shockbyte use?

A gather rate is absent from the name of I hate shockbyte. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is running on I hate shockbyte?

The game generates a procedural map of size 5,500 with seed 1337 for I hate shockbyte. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can I hate shockbyte be found in Rust Player Count lists and filters?

These Rust Player Count lists include I hate shockbyte: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you interpret the tags on I hate shockbyte?

For the game's server browser, I hate shockbyte publishes: gmrust (Game mode): The usual Rust survival experience; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Joining requires the same protocol: 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is I hate shockbyte?

The server I hate shockbyte is offline at present, with its last appearance 16 days 14 hours ago.

Where does I hate shockbyte sit in the rankings?

For player hours in the last seven days, I hate shockbyte ranks #16,957 and is in the top 71% of all ranked servers.

Server information

How reliable is I hate shockbyte, and is it online?

Currently offline, I hate shockbyte was last seen 16 days 14 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for I hate shockbyte?

Rust network protocol 2633 and build 164530 on Linux is what I hate shockbyte uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find I hate shockbyte?

A region is not published by I hate shockbyte. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 157.85.86.131:21832.

Wipe schedule

What changes on I hate shockbyte on wipe day?

Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 0 hours in.

How often does I hate shockbyte wipe?

With irregular wipe times on I hate shockbyte, no next wipe is possible to predict. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 26 days 2 hours ago.

Connect to the server

How can I connect to I hate shockbyte?

Joining is done by opening the console (F1) and running client.connect 157.85.86.131:21832. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp1
Max players Capacity: 1 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol Joining requires the same protocol: 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.