Online157.85.87.241:26318checked 11m ago
Red sun in the sky
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTC FW12d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:09 UTC25d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC25d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Red sun in the sky?
No gather rate appears in the name of Red sun in the sky. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.
What map is used on Red sun in the sky?
A procedural map of size 3,500 is what Red sun in the sky runs, generated by the game with seed 471471404. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can Red sun in the sky be found in Rust Player Count lists and filters?
The Rust Player Count lists that Red sun in the sky fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on Red sun in the sky convey?
These are the tags Red sun in the sky publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): It runs on game build 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How many players does Red sun in the sky have?
Right now, 0 players are on Red sun in the sky, which has 5 slots. The average player count for the past seven days is 0.
Where does Red sun in the sky sit in the rankings?
Over the last seven days, Red sun in the sky is #15,919 for player hours, placing it in the top 72% of ranked servers.
Server information
What is the uptime and reliability of Red sun in the sky?
You can find Red sun in the sky online at the moment. It reports an uptime that puts the last restart at roughly 23 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for Red sun in the sky?
On Linux, Red sun in the sky runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Red sun in the sky?
A region is not published by Red sun in the sky. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 157.85.87.241:26318.
Is Red sun in the sky lag-free?
In the last 48 hours, it averaged 148 server fps, with a low of 93. The highest entity count was 64,213, covering buildings, deployables and all other objects. Peak memory use was 3,703 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe days
What changes on Red sun in the sky on wipe day?
The average busiest point in recent wipes reached 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 3.
What wipe pattern does Red sun in the sky follow?
No next wipe can be predicted for Red sun in the sky, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 12 days 18 hours ago.
Connect to the server
How can I connect to Red sun in the sky?
To get in, press F1 in Rust and enter client.connect 157.85.87.241:26318. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp5
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.