Offline157.85.87.244:28291checked 2h ago
fun_server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:28 UTC3h ago | – | – | running | 0 |
| Tue 6 Oct, 09:43 UTC8d ago | 7 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does fun_server use?
The name of fun_server does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What map is used on fun_server?
The game generates a procedural map of size 3,500 with seed 2075728919 for fun_server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can fun_server be found in Rust Player Count lists and filters?
These Rust Player Count lists include fun_server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you interpret the tags on fun_server?
The game's server browser reads these tags from fun_server: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does fun_server have?
The server fun_server is offline at present, with its last appearance 2 hours ago. The seven-day average is 0 players, with a peak of 5. The busiest time in the last 48 hours was 11:00 UTC, with an average of 4 players.
Where does fun_server sit in the rankings?
Over the last seven days, fun_server is #5,765 for player hours, placing it in the top 26% of ranked servers.
Server details
How reliable is fun_server, and is it online?
fun_server is down at the moment and was last seen 2 hours ago. Based on the uptime it reports, the last restart was about 1 hours ago. It was up 94% of the time over the last 7 full days, 158 of 168 hours. 6 October 2026 is when Rust Player Count first saw it.
What Rust version is used on fun_server?
Rust network protocol 2634 and build 167781 on Linux is what fun_server uses. Joining requires the same protocol on your game; Steam updates it for you.
What region does fun_server serve?
No region is published by fun_server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 157.85.87.244:28291.
Is fun_server lag-free?
Over the last 48 hours, the average server fps was 156, and it never dropped below 128. The maximum number of entities it carried was 69,268, which includes buildings, deployables and everything else. Peak memory use was 3,199 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
What happens on fun_server when a wipe occurs?
The average busiest point in recent wipes reached 7 players. 4 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 1.
When does fun_server wipe?
With so few of fun_server's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 3 hours ago.
Join the server
What steps are needed to join fun_server?
Open the Rust console with F1, then type client.connect 157.85.87.244:28291. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.