Rust Player Count
59,070 playing now

Online157.85.93.190:26335checked 9m ago

A Shockbyte Rust Server

moddedoxide
Players now 0/ 40 0% full
7-day average 0 peak 5
Rank #5,209 top 23%
Last wipe 10h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75113:0022:0007:0016:0001:0010:00Wiped Wed 14 Oct, 01:46 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040013:0022:0007:0016:0001:0010:00Wiped Wed 14 Oct, 01:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2 days between real wipes
On rhythm 14% of its recent wipes
Wipe-day peak 5 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctSat 3 OctSat 26 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 01:46 UTC10h ago – – running 0
Wed 7 Oct, 21:36 UTC6d ago 5 – – 0
Sat 3 Oct, 20:47 UTC10d ago 3 halved by day 2 4 days 0
Sat 26 Sep, 18:56 UTC17d ago 7 halved by day 2 7.1 days 3
Sat 26 Sep, 00:17 UTC18d ago 7 – 0.8 days 0
Thu 24 Sep, 01:09 UTC20d ago 1 – 2 days 1
Wed 23 Sep, 15:38 UTC20d ago 4 – 0.4 days 0
Wed 23 Sep, 04:03 UTC21d ago 4 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 187/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 185/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 45/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 45/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on A Shockbyte Rust Server?

A procedural map of size 1,900 is what A Shockbyte Rust Server runs, generated by the game with seed 1685963946. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Server tags

Where can A Shockbyte Rust Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include A Shockbyte Rust Server: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on A Shockbyte Rust Server convey?

For the game's server browser, A Shockbyte Rust Server publishes: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is A Shockbyte Rust Server?

With 40 slots, A Shockbyte Rust Server has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 5. The highest average in the last 48 hours was 0 players at 02:00 UTC.

How does A Shockbyte Rust Server compare in server rankings?

Over the last seven days, A Shockbyte Rust Server is #5,209 for player hours, placing it in the top 23% of ranked servers.

About the server

What is the uptime and reliability of A Shockbyte Rust Server?

A Shockbyte Rust Server is currently online. The uptime it gives suggests it restarted about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. Rust Player Count recorded it for the first time on 23 September 2026.

What is the Rust version for A Shockbyte Rust Server?

Linux hosts A Shockbyte Rust Server, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 157.85.93.190:26335.

How well does A Shockbyte Rust Server perform?

Over the last 48 hours, the average server fps was 213, and it never dropped below 164. The maximum number of entities it carried was 29,273, which includes buildings, deployables and everything else. At its highest, it used 3,491 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What should you expect on A Shockbyte Rust Server during a wipe?

The average busiest point in recent wipes reached 5 players. 29 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 2.

What wipe pattern does A Shockbyte Rust Server follow?

With irregular wipe times on A Shockbyte Rust Server, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 10 hours.

Join the server

How can I connect to A Shockbyte Rust Server?

Joining is done by opening the console (F1) and running client.connect 157.85.93.190:26335. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players Capacity: 40 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.