Rust Player Count
76,635 playing now

Online157.85.95.152:20000checked 6m ago

velocity test

Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #7,742 top 35%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 2 players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 23:59 UTC9d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average 404/ 450
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average 407/ 475
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average 287/ 300
Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average 385/ 425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average 76/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average 307/ 425

Quick answers

from the figures on this page

Settings and map

What are the server rules for velocity test?

The name of velocity test does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is off.

What is the map on velocity test?

A procedural map of size 1,500 is what velocity test runs, generated by the game with seed 50000. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can velocity test be found in Rust Player Count lists and filters?

The Rust Player Count lists that velocity test fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on velocity test?

For the game's server browser, velocity test publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How full is velocity test?

0 of 10 slots are filled on velocity test right now. With a peak of 1, the average over seven days is 0 players. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.

How does velocity test compare in server rankings?

velocity test is in the top 35% of all ranked servers with a rank of #7,742 for player hours over the past seven days.

Server information

What is the online status and reliability of velocity test?

You can find velocity test online at the moment. It reports an uptime that puts the last restart at roughly 9 days 19 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on velocity test?

On Linux, velocity test runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find velocity test?

No region is published by velocity test. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 157.85.95.152:20000.

Is velocity test lag-free?

Over the last 48 hours, the average server fps was 237, and it never dropped below 225. Up to 8,306 entities were present, including buildings, deployables and other world objects. Peak memory use was 2,704 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What happens on velocity test when a wipe occurs?

Across its recent wipes, the busiest times averaged 2 players. 2 hours after the wipe, the crowd on the latest wipe was at its highest.

When does velocity test wipe?

The rhythm of wipes on velocity test cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 9 days 20 hours ago.

Join the server

What steps are needed to join velocity test?

To get in, press F1 in Rust and enter client.connect 157.85.95.152:20000. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.