Rust Player Count
69,618 playing now

Online158.69.226.187:28015checked 8m ago

Dev Server

moddedoxide
Players now 0/ ?
7-day average 0 peak 2
Rank #8,841 top 40%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

01020304014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average 198/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 196/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 45/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 15/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 55/ 700

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Dev Server use?

A gather rate is absent from the name of Dev Server. The group limit is 30 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on Dev Server?

A procedural map of size 4,500 is what Dev Server runs, generated by the game with seed 663008107. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can Dev Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that Dev Server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on Dev Server?

The game's server browser reads these tags from Dev Server: gmvanilla (Game mode): Standard vanilla survival; mp0 (Max players): The server has 0 slots; ts30 (Group limit): You can have up to 30 players per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is Dev Server?

0 players are on Dev Server at the moment. The average player count for the last seven days is 0, and the highest point was 2. The busiest time in the last 48 hours was 04:00 UTC, with an average of 1 players.

How does Dev Server compare in server rankings?

Dev Server is in the top 40% of all ranked servers with a rank of #8,841 for player hours over the past seven days.

About the server

How reliable is Dev Server, and is it online?

You can find Dev Server online at the moment. The uptime it gives suggests it restarted about 1 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Dev Server?

On Linux, Dev Server runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What region does Dev Server serve?

There is no region published by Dev Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 158.69.226.187:28015.

Is Dev Server lag-free?

Over the last 48 hours, the average server fps was 30, and it never dropped below 29. Up to 31,166 entities were present, including buildings, deployables and other world objects. At its highest, it used 4,125 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe information

What happens on Dev Server when a wipe occurs?

Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does Dev Server wipe?

With so few of Dev Server's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 12 days 3 hours ago.

How to join

What is the process to join Dev Server?

To get in, press F1 in Rust and enter client.connect 158.69.226.187:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs167781,ts30,^o^z

Game

gmvanilla
Game mode Standard vanilla survival.
mp0
Max players The server has 0 slots.
ts30
Group limit You can have up to 30 players per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.