Rust Player Count
85,777 playing now

OnlineNA158.69.23.51:28016checked 11m ago

Friend Not Foe / PvE Community / North America

quad biweekly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 0 peak 3
Rank #6,404 top 29% · #1044 in NA
Last wipe 12d ago biweekly schedule
Next wipe 1d 0h Thu 15 Oct, 18:04 UTC

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers, top 57% in NA, and #363 of the quad servers (top 44%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:04 UTC, in 1d 0h. Its biweekly schedule tag · low confidence

Usual gap 14.1 days between real wipes
Wipe-day peak 5 players, last three wipes
Crowd held 0% else halves by day 2

Coming wipes

1d 0hThu 15 Oct, 18:04 UTC
15d 0hThu 29 Oct, 18:04 UTC
22d 0hThu 5 Nov, 19:00 UTC FW
29d 0hThu 12 Nov, 18:04 UTC
43d 0hThu 26 Nov, 18:04 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW12d ago 5 – running 0
Thu 17 Sep, 16:02 UTC27d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average 0/ 50
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average 30/ 140
TIRust Chill Quad PVENA · quad · monthly · 1 on average 1/ 200
Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 1 on average 0/ 50
BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 9 on average 5/ 50
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 6 on average 4/ 100

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Friend Not Foe / PvE Community / North America?

No gather rate appears in the name of Friend Not Foe / PvE Community / North America. No more than 4 players in a group (quad). The server runs pve, no combat against other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on Friend Not Foe / PvE Community / North America?

Friend Not Foe / PvE Community / North America runs a procedural map of size 3,700 with seed 1013583542, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can Friend Not Foe / PvE Community / North America be found in Rust Player Count lists and filters?

The Rust Player Count lists that Friend Not Foe / PvE Community / North America fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Friend Not Foe / PvE Community / North America?

The game's server browser reads these tags from Friend Not Foe / PvE Community / North America: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): It appears under North America when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does Friend Not Foe / PvE Community / North America have?

Right now, 0 players are on Friend Not Foe / PvE Community / North America, which has 50 slots. The average player count for the last seven days is 0, and the highest point was 3. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.

Where does Friend Not Foe / PvE Community / North America sit in the rankings?

In the last seven days, Friend Not Foe / PvE Community / North America is #6,404 for player hours, #1,044 in North America, and within the top 29% of ranked servers. It is #363 among quad servers.

Server information

What is the online status and reliability of Friend Not Foe / PvE Community / North America?

You can find Friend Not Foe / PvE Community / North America online at the moment. Based on the uptime it reports, the last restart was about 8 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for Friend Not Foe / PvE Community / North America?

On Linux, Friend Not Foe / PvE Community / North America runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Friend Not Foe / PvE Community / North America?

Its NA tag shows Friend Not Foe / PvE Community / North America lists itself in North America. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 158.69.23.51:28016.

What is the performance like on Friend Not Foe / PvE Community / North America?

In the last 48 hours, it averaged 58 server fps, with a low of 17. The highest entity count was 78,917, covering buildings, deployables and all other objects. Peak memory use was 2,494 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What should you expect on Friend Not Foe / PvE Community / North America during a wipe?

Recent wipes saw an average peak of 5 players. 28 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 2.

How often does Friend Not Foe / PvE Community / North America wipe?

The schedule cannot be confirmed from the few Friend Not Foe / PvE Community / North America wipes recorded, so the prediction is based on its tag. A wipe is scheduled for Thursday 15 October at 18:04 UTC. It has been running its current world for 12 days 23 hours. A biweekly wipe schedule appears in its tags.

Join the server

What is the process to join Friend Not Foe / PvE Community / North America?

Joining is done by opening the console (F1) and running client.connect 158.69.23.51:28016. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. For more, visit its website at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,NA,^p,gmvanilla,cs167781,ts4,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players Capacity: 50 slots.
ts4
Group limit The maximum team size is 4.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.