Online159.112.28.71:28016checked 7m ago
Four Nintendos
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does Four Nintendos use?
A gather rate is absent from the name of Four Nintendos. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What is the map on Four Nintendos?
Four Nintendos runs a procedural map of size 4,500 with seed 6738, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can Four Nintendos be found in Rust Player Count lists and filters?
These Rust Player Count lists include Four Nintendos: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on Four Nintendos?
For the game's server browser, Four Nintendos publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How full is Four Nintendos?
Right now, 0 players are on Four Nintendos, which has 10 slots. The average player count for the last seven days is 0, and the highest point was 3. The highest average in the last 48 hours was 3 players at 03:00 UTC.
How does Four Nintendos compare in server rankings?
Over the last seven days, Four Nintendos is #6,148 for player hours, placing it in the top 27% of ranked servers.
About the server
What is the online status and reliability of Four Nintendos?
Right now, Four Nintendos is up. Based on the uptime it reports, the last restart was about 5 days 23 hours ago. In the last 7 full days, it was up for 144 of 168 hours, which is 86% uptime. Rust Player Count recorded it for the first time on 2 October 2026.
What Rust version is used on Four Nintendos?
On Windows, Four Nintendos runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Four Nintendos?
No region is published by Four Nintendos. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 159.112.28.71:28016.
How well does Four Nintendos perform?
In the last 48 hours, it averaged 216 server fps, with a low of 180. Up to 111,874 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 4,538 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What wipe pattern does Four Nintendos follow?
With so few of Four Nintendos's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 11 days 23 hours ago.
Connect to the server
What steps are needed to join Four Nintendos?
Open the Rust console with F1, then type client.connect 159.112.28.71:28016. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.