Rust Player Count
76,635 playing now

Offline159.26.112.24:28015checked 11d ago

RustSkinLab Content Studio

moddedoxide
Players now 0/ 2 0% full
7-day average 0 peak –
Rank #15,927 top 69%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 14:32 UTC12d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 80/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 134/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average 69/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 22/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 64/ 700

Quick answers

from the figures on this page

Rules and settings

What configuration does RustSkinLab Content Studio use?

The name of RustSkinLab Content Studio does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on RustSkinLab Content Studio?

A procedural map, generated by the game, runs on RustSkinLab Content Studio.

Tags, lists and filters

Where can RustSkinLab Content Studio be found in Rust Player Count lists and filters?

The Rust Player Count lists that RustSkinLab Content Studio fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on RustSkinLab Content Studio?

For the game's server browser, RustSkinLab Content Studio publishes: gmrust (Game mode): The usual Rust survival experience; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is RustSkinLab Content Studio?

RustSkinLab Content Studio is offline at the moment; the last time it was seen was 11 days 16 hours ago.

Where does RustSkinLab Content Studio sit in the rankings?

Over the last seven days, RustSkinLab Content Studio is #15,927 for player hours, placing it in the top 69% of ranked servers.

Server details

How reliable is RustSkinLab Content Studio, and is it online?

Currently offline, RustSkinLab Content Studio was last seen 11 days 16 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 1 October 2026 is when Rust Player Count first saw it.

What Rust version is used on RustSkinLab Content Studio?

On Windows, RustSkinLab Content Studio runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam updates it for you.

What region does RustSkinLab Content Studio serve?

There is no region published by RustSkinLab Content Studio. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 159.26.112.24:28015.

Wipe days

What changes on RustSkinLab Content Studio on wipe day?

Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 0 hours in.

What wipe pattern does RustSkinLab Content Studio follow?

The rhythm of wipes on RustSkinLab Content Studio cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 12 days 5 hours ago.

How to join

What is the process to join RustSkinLab Content Studio?

Joining is done by opening the console (F1) and running client.connect 159.26.112.24:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp2
Max players The server has 2 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol Your game version needs to be on protocol 2633 to connect.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.