Offline162.14.110.20:28016checked 1d ago
SYPSNMDFQ
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:07 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does SYPSNMDFQ use?
No gather rate appears in the name of SYPSNMDFQ. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What is the map on SYPSNMDFQ?
A procedural map of size 1,000 is what SYPSNMDFQ runs, generated by the game with seed 1. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Who is responsible for SYPSNMDFQ?
A jprust.cn hostname is published by SYPSNMDFQ and 6 other servers we track, so the same operator probably runs them.
Where can SYPSNMDFQ be found in Rust Player Count lists and filters?
The Rust Player Count lists that SYPSNMDFQ fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on SYPSNMDFQ?
The game's server browser reads these tags from SYPSNMDFQ: gmrust (Game mode): Survival as standard in Rust; mp66 (Max players): Capacity: 66 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): It runs on game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
What is the player count on SYPSNMDFQ?
The server SYPSNMDFQ is offline at present, with its last appearance 40 hours ago. The average player count for the past seven days is 0.
How does SYPSNMDFQ compare in server rankings?
SYPSNMDFQ is in the top 72% of all ranked servers with a rank of #15,903 for player hours over the past seven days.
Server information
What is the online status and reliability of SYPSNMDFQ?
Last seen 40 hours ago, SYPSNMDFQ is offline right now. It reports an uptime that puts the last restart at roughly 8 days 15 hours ago. For the last 7 full days, it was online for 146 of 168 hours, a 87% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What Rust version is used on SYPSNMDFQ?
Windows hosts SYPSNMDFQ, which runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does SYPSNMDFQ serve?
No region is published by SYPSNMDFQ. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 162.14.110.20:28016.
Is SYPSNMDFQ lag-free?
In the last 48 hours, it averaged 228 server fps, with a low of 215. The maximum number of entities it carried was 4,360, which includes buildings, deployables and everything else. Peak memory use was 4,396 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe days
What changes on SYPSNMDFQ on wipe day?
Across its recent wipes, the busiest times averaged 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.
How often does SYPSNMDFQ wipe?
With so few of SYPSNMDFQ's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 10 days 8 hours ago.
How to join
What steps are needed to join SYPSNMDFQ?
Joining is done by opening the console (F1) and running client.connect 162.14.110.20:28016. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp66,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp66
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.