Offline162.157.20.120:28015checked 6d ago
Local Mod Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Local Mod Dev?
No gather rate appears in the name of Local Mod Dev. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What map is used on Local Mod Dev?
A procedural map is what Local Mod Dev runs, generated by the game.
Server tags
Where can Local Mod Dev be found in Rust Player Count lists and filters?
These Rust Player Count lists include Local Mod Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you interpret the tags on Local Mod Dev?
These are the tags Local Mod Dev publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167058 (Build): Build number: 167058; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
What is the player count on Local Mod Dev?
Local Mod Dev is offline at the moment; the last time it was seen was 6 days 16 hours ago. With a peak of 1, the average over seven days is 1 players.
What position does Local Mod Dev hold among Rust servers?
Over the last seven days, Local Mod Dev is #13,339 for player hours, placing it in the top 60% of ranked servers.
Server information
How reliable is Local Mod Dev, and is it online?
Last seen 6 days 16 hours ago, Local Mod Dev is offline right now. In the last 6 full days, it was up for 0 of 144 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 7 October 2026.
What is the Rust version for Local Mod Dev?
Windows hosts Local Mod Dev, which runs Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam updates it for you.
What region does Local Mod Dev serve?
No region is published by Local Mod Dev. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 162.157.20.120:28015.
Wipe days
How often does Local Mod Dev wipe?
The rhythm of wipes on Local Mod Dev cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 6 days 17 hours.
How to join
What is the process to join Local Mod Dev?
Joining is done by opening the console (F1) and running client.connect 162.157.20.120:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.