Rust Player Count
56,275 playing now

Offline162.157.20.120:28015checked 6d ago

Local Mod Dev

moddedoxide
Players now 1/ 4 25% full
7-day average 1 peak 1
Rank #13,339 top 60%
Last wipe 6d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 175/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 159/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 43/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 45/ 700

Quick answers

from the figures on this page

Rules and settings

Which rules govern Local Mod Dev?

No gather rate appears in the name of Local Mod Dev. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What map is used on Local Mod Dev?

A procedural map is what Local Mod Dev runs, generated by the game.

Server tags

Where can Local Mod Dev be found in Rust Player Count lists and filters?

These Rust Player Count lists include Local Mod Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you interpret the tags on Local Mod Dev?

These are the tags Local Mod Dev publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167058 (Build): Build number: 167058; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on Local Mod Dev?

Local Mod Dev is offline at the moment; the last time it was seen was 6 days 16 hours ago. With a peak of 1, the average over seven days is 1 players.

What position does Local Mod Dev hold among Rust servers?

Over the last seven days, Local Mod Dev is #13,339 for player hours, placing it in the top 60% of ranked servers.

Server information

How reliable is Local Mod Dev, and is it online?

Last seen 6 days 16 hours ago, Local Mod Dev is offline right now. In the last 6 full days, it was up for 0 of 144 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 7 October 2026.

What is the Rust version for Local Mod Dev?

Windows hosts Local Mod Dev, which runs Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam updates it for you.

What region does Local Mod Dev serve?

No region is published by Local Mod Dev. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 162.157.20.120:28015.

Wipe days

How often does Local Mod Dev wipe?

The rhythm of wipes on Local Mod Dev cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 6 days 17 hours.

How to join

What is the process to join Local Mod Dev?

Joining is done by opening the console (F1) and running client.connect 162.157.20.120:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp4
Max players The server has 4 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167058
Build Build number: 167058.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.