Rust Player Count
48,308 playing now

Online162.43.8.229:28015checked 11m ago

RustServer

Players now 0/ 500 0% full
7-day average 0 peak 2
Rank #7,797 top 35%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

025507510001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 9.7 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 2 players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:11 UTC10d ago 2 – running 4
Mon 28 Sep, 10:01 UTC15d ago 4 – 4.6 days 0
Sun 13 Sep, 15:06 UTC30d ago 0 – 14.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average 195/ 225
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average 149/ 200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average 408/ 425
Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average 154/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 31/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 132/ 175

Quick answers

from the figures on this page

Settings and map

Which rules govern RustServer?

The name of RustServer does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.

What map is used on RustServer?

RustServer runs a procedural map of size 4,500 with seed 923793624, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can RustServer be found in Rust Player Count lists and filters?

These Rust Player Count lists include RustServer: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on RustServer?

The game's server browser reads these tags from RustServer: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is RustServer?

0 of 500 slots are filled on RustServer right now. The seven-day average is 0 players, with a peak of 2.

Where does RustServer sit in the rankings?

Over the last seven days, RustServer is #7,797 for player hours, placing it in the top 35% of ranked servers.

Server information

What is the uptime and reliability of RustServer?

You can find RustServer online at the moment. The uptime it gives suggests it restarted about 10 days 22 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for RustServer?

Rust network protocol 2634 and build 166652 on Linux is what RustServer uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does RustServer serve?

There is no region published by RustServer. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 162.43.8.229:28015.

Is RustServer lag-free?

The server ran at an average of 61 fps over the last 48 hours, never falling below 29. The maximum number of entities it carried was 126,306, which includes buildings, deployables and everything else. Memory usage reached up to 5,817 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What changes on RustServer on wipe day?

The average busiest point in recent wipes reached 2 players. 7 hours after the wipe, the crowd on the latest wipe was at its highest.

When does RustServer wipe?

Wipes on RustServer come at irregular times, leaving no next wipe to forecast. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 10 days 23 hours ago.

How to join

What steps are needed to join RustServer?

Joining is done by opening the console (F1) and running client.connect 162.43.8.229:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp500
Max players The server has 500 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.