Rust Player Count
48,614 playing now

Online162.43.92.77:28015checked 13m ago

ojasolo

Players now 0/ 1 0% full
7-day average 0 peak –
Rank #15,977 top 71%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 18.7 days between real wipes
Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:57 UTC9d ago 0 – running 0
Tue 15 Sep, 11:10 UTC28d ago 0 – 18.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average 202/ 225
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average 151/ 225
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average 405/ 400
Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average 156/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 31/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 134/ 225

Quick answers

from the figures on this page

Settings and map

What are the server rules for ojasolo?

A gather rate is absent from the name of ojasolo. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

What map is used on ojasolo?

A procedural map of size 3,000 is what ojasolo runs, generated by the game with seed 50000. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can ojasolo be found in Rust Player Count lists and filters?

The Rust Player Count lists that ojasolo fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on ojasolo?

For the game's server browser, ojasolo publishes: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does ojasolo have?

With 1 slots, ojasolo has 0 players at the moment. For the past week, the average number of players was 0.

What position does ojasolo hold among Rust servers?

ojasolo is in the top 71% of all ranked servers with a rank of #15,977 for player hours over the past seven days.

About the server

What is the uptime and reliability of ojasolo?

Right now, ojasolo is up. It reports an uptime that puts the last restart at roughly 9 days 19 hours ago. In the last 7 full days, it was up for 144 of 168 hours, which is 86% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on ojasolo?

Rust network protocol 2634 and build 166652 on Linux is what ojasolo uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does ojasolo serve?

A region is not published by ojasolo. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 162.43.92.77:28015.

How well does ojasolo perform?

The server ran at an average of 147 fps over the last 48 hours, never falling below 86. Up to 48,682 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,847 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on ojasolo on wipe day?

Across its recent wipes, the busiest times averaged 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

When does ojasolo wipe?

The rhythm of wipes on ojasolo cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 9 days 20 hours ago.

How to join

What is the process to join ojasolo?

Open the Rust console with F1, then type client.connect 162.43.92.77:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.