Rust Player Count
91,228 playing now

Online164.152.123.226:28045checked 10m ago

Revline

teams off moddedoxidepvehardcore
Players now 0/ 30 0% full
7-day average 0 peak –
Rank #15,836 top 72%
Last wipe 10d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:41 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Krizalium | PvE Hardcore | No Map | Loot Scarcity | AIgroups of 16+ · monthly · 18 on average 18/ 51
OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progressiongroups of 8+ · monthly · 14 on average 13/ 50
Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 10 on average 15/ 100
[RU] GoPVE / Hardcore / NPC / AI / RaidEU · no group limit · monthly · 6 on average 12/ 96
RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 4 on average 2/ 50
HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIPgroups of 8+ · biweekly · 4 on average 15/ 50

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Revline?

A gather rate is absent from the name of Revline. There is no published group limit. The server runs hardcore, Facepunch's most difficult mode. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What map is used on Revline?

A procedural map of size 3,500 is what Revline runs, generated by the game.

Server tags

Where can Revline be found in Rust Player Count lists and filters?

These Rust Player Count lists include Revline: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

How should you interpret the tags on Revline?

The game's server browser reads these tags from Revline: gmhardcore (Game mode): Hardcore mode: survival is harder; mp30 (Max players): The server has 30 slots; ts0 (Group limit): The team system is turned off; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): It runs on game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

What is the player count on Revline?

With 30 slots, Revline has 0 players at the moment. For the past week, the average number of players was 0.

Where does Revline sit in the rankings?

Over the last seven days, Revline is #15,836 for player hours, placing it in the top 72% of ranked servers.

Server information

How reliable is Revline, and is it online?

Right now, Revline is up. It reports an uptime that puts the last restart at roughly 10 days 14 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 4 October 2026.

What Rust version is used on Revline?

On Windows, Revline runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Revline?

There is no region published by Revline. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 164.152.123.226:28045.

Is Revline lag-free?

The server ran at an average of 90 fps over the last 48 hours, never falling below 2. The maximum number of entities it carried was 69,656, which includes buildings, deployables and everything else. Peak memory use was 3,653 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What happens on Revline when a wipe occurs?

Across its recent wipes, the busiest times averaged 1 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest.

What wipe pattern does Revline follow?

The rhythm of wipes on Revline cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 10 days 17 hours ago.

How to join

What steps are needed to join Revline?

Open the Rust console with F1, then type client.connect 164.152.123.226:28045. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^p,gmhardcore,cs166652,ts0,^o^z

Game

gmhardcore
Game mode Hardcore mode: survival is harder.
mp30
Max players The server has 30 slots.
ts0
Group limit The team system is turned off.
v2634
Protocol Joining requires the same protocol: 2634.
cs166652
Build It runs on game build 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.