Rust Player Count
87,041 playing now

Offline164.160.119.229:28035checked 5d ago

FortCargo [Dev Modded]

teams off moddedcarbonhardcore
Players now 1/ 10 10% full
7-day average 0 peak 1
Rank #8,687 top 39%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.8 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 10:18 UTC5d ago 1 – running 0
Fri 9 Oct, 17:29 UTC5d ago 1 – 0.7 days 0
Thu 8 Oct, 20:32 UTC6d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average 4/ 100
Blackland#001 | Hardcore | ARE YOU STRONG ENOUGHNA · no group limit · monthly · 3 on average 2/ 100
Nikki & Yuni Hardcore Solo/Duo | No Tech Tree | Raid WindowNA · no group limit · biweekly · 3 on average 1/ 50
TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average 0/ 100
Grandpa Rust TRUE Hardcore - BP WHAT YOU FIND- NO Tech Tree [U.no group limit · monthly · 1 on average 1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average 0/ 50

Quick answers

from the figures on this page

Settings and map

Which rules govern FortCargo [Dev Modded]?

A gather rate is absent from the name of FortCargo [Dev Modded]. There is no published group limit. hardcore is the game mode, Facepunch's most difficult mode. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.

Which map is running on FortCargo [Dev Modded]?

A procedural map, generated by the game, runs on FortCargo [Dev Modded].

Tags and filters

Where can FortCargo [Dev Modded] be found in Rust Player Count lists and filters?

These Rust Player Count lists include FortCargo [Dev Modded]: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last week.

How should you interpret the tags on FortCargo [Dev Modded]?

For the game's server browser, FortCargo [Dev Modded] publishes: gmhardcore (Game mode): Hardcore mode: survival is harder; mp10 (Max players): 10 slots are available; ts0 (Group limit): No teams on this server; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is FortCargo [Dev Modded]?

FortCargo [Dev Modded] is offline at the moment; the last time it was seen was 5 days 2 hours ago. The seven-day average is 0 players, with a peak of 1.

How does FortCargo [Dev Modded] compare in server rankings?

Over the last seven days, FortCargo [Dev Modded] is #8,687 for player hours, placing it in the top 39% of ranked servers.

About the server

What is the online status and reliability of FortCargo [Dev Modded]?

Currently offline, FortCargo [Dev Modded] was last seen 5 days 2 hours ago. For the last 7 full days, it was online for 48 of 168 hours, a 29% uptime. 7 October 2026 is when Rust Player Count first saw it.

What is the Rust version for FortCargo [Dev Modded]?

On Windows, FortCargo [Dev Modded] runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of FortCargo [Dev Modded]?

No region is published by FortCargo [Dev Modded]. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 164.160.119.229:28035.

Wipe days

What should you expect on FortCargo [Dev Modded] during a wipe?

Recent wipes saw an average peak of 1 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest.

When does FortCargo [Dev Modded] wipe?

With irregular wipe times on FortCargo [Dev Modded], no next wipe is possible to predict. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 5 days 4 hours ago.

Connect to the server

How can I connect to FortCargo [Dev Modded]?

Joining is done by opening the console (F1) and running client.connect 164.160.119.229:28035. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode Hardcore mode: survival is harder.
mp10
Max players 10 slots are available.
ts0
Group limit No teams on this server.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.