Rust Player Count
43,611 playing now

Online167.114.158.11:28215checked 8m ago

[DEV] Hillside Exiles | RocketBall

moddedoxide
Players now 0/ 16 0% full
7-day average 0 peak 1
Rank #14,206 top 64%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 01:39 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 20/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 8/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 11/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average 19/ 200

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for [DEV] Hillside Exiles | RocketBall?

The name of [DEV] Hillside Exiles | RocketBall does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Tags and filters

Where can [DEV] Hillside Exiles | RocketBall be found in Rust Player Count lists and filters?

These Rust Player Count lists include [DEV] Hillside Exiles | RocketBall: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on [DEV] Hillside Exiles | RocketBall?

For the game's server browser, [DEV] Hillside Exiles | RocketBall publishes: gmrust (Game mode): The usual Rust survival experience; mp16 (Max players): Capacity: 16 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on [DEV] Hillside Exiles | RocketBall?

With 16 slots, [DEV] Hillside Exiles | RocketBall has 0 players at the moment. With a peak of 1, the average over seven days is 0 players. The highest average in the last 48 hours was 0 players at 23:00 UTC.

How does [DEV] Hillside Exiles | RocketBall compare in server rankings?

[DEV] Hillside Exiles | RocketBall is in the top 64% of all ranked servers with a rank of #14,206 for player hours over the past seven days.

Server details

How reliable is [DEV] Hillside Exiles | RocketBall, and is it online?

[DEV] Hillside Exiles | RocketBall is currently online. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 25 September 2026.

What is the Rust version for [DEV] Hillside Exiles | RocketBall?

Linux hosts [DEV] Hillside Exiles | RocketBall, which runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find [DEV] Hillside Exiles | RocketBall?

No region is published by [DEV] Hillside Exiles | RocketBall. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 167.114.158.11:28215.

Wipe schedule

What changes on [DEV] Hillside Exiles | RocketBall on wipe day?

Recent wipes saw an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does [DEV] Hillside Exiles | RocketBall follow?

Too few wipes are recorded for [DEV] Hillside Exiles | RocketBall to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 9 days.

Connect to the server

What steps are needed to join [DEV] Hillside Exiles | RocketBall?

To get in, press F1 in Rust and enter client.connect 167.114.158.11:28215. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp16
Max players Capacity: 16 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.