Rust Player Count
48,032 playing now

Online167.160.93.167:28035checked 11m ago

Ol' Smokeys

quad moddedcarbonsoftcore
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #6,038 top 27%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 27% of all ranked servers, and #356 of the quad servers (top 43%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.6 days between real wipes
On rhythm 38% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 50% else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctWed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 19:29 UTC2d ago 1 – running 0
Wed 7 Oct, 23:38 UTC6d ago 2 held half 3.8 days 0
Tue 6 Oct, 11:19 UTC7d ago 1 – 1.5 days 0
Mon 5 Oct, 10:13 UTC8d ago 1 – 1 days 1
Tue 29 Sep, 11:09 UTC14d ago 1 – 6 days 0
Sun 27 Sep, 10:59 UTC16d ago 1 halved by day 1 2 days 0
Fri 25 Sep, 20:41 UTC18d ago 1 – 1.6 days 0
Thu 24 Sep, 12:28 UTC19d ago 2 – 1.3 days 0
Wed 23 Sep, 22:28 UTC20d ago 2 – 0.6 days 0
Tue 22 Sep, 18:55 UTC21d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on average 2/ 233
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 1 on average 0/ 100
wuduan serverquad · 1 on average 0/ 20
[EA] Softcore 1quad · monthly · 123 on average 26/ 350
[EU] Facepunch Softcore 1EU · quad · monthly · 102 on average 34/ 400
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 59 on average 39/ 150

Quick answers

from the figures on this page

Settings and map

What configuration does Ol' Smokeys use?

The name of Ol' Smokeys does not state a gather rate. A maximum of 4 players per group (quad). The server runs softcore, A less harsh mode by Facepunch: you keep part of your loot. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Ol' Smokeys?

Ol' Smokeys runs a procedural map of size 4,000 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.

Tags and filters

Where can Ol' Smokeys be found in Rust Player Count lists and filters?

The Rust Player Count lists that Ol' Smokeys fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 3 days.

What is the meaning of the tags on Ol' Smokeys?

These are the tags Ol' Smokeys publishes for the game's server browser: gmsoftcore (Game mode): This uses softcore, the easier ruleset; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): It runs on game build 167058; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How many players does Ol' Smokeys have?

0 of 50 slots are filled on Ol' Smokeys right now. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.

How does Ol' Smokeys compare in server rankings?

For player hours in the last seven days, Ol' Smokeys ranks #6,038 and is in the top 27% of all ranked servers. It is #356 among quad servers.

Server information

What is the uptime and reliability of Ol' Smokeys?

Ol' Smokeys is currently online. Based on the uptime it reports, the last restart was about 38 hours ago. For the last 7 full days, it was online for 144 of 168 hours, a 86% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Ol' Smokeys?

Rust network protocol 2634 and build 167058 on Windows is what Ol' Smokeys uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Ol' Smokeys?

There is no region published by Ol' Smokeys. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 167.160.93.167:28035.

Is Ol' Smokeys lag-free?

In the last 48 hours, it averaged 88 server fps, with a low of 61. The highest entity count was 93,467, covering buildings, deployables and all other objects. Peak memory use was 2,876 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What happens on Ol' Smokeys when a wipe occurs?

The average busiest point in recent wipes reached 1 players. 2 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 50% of recent wipes. If not, the crowd went below half by day 1.

How often does Ol' Smokeys wipe?

No next wipe can be predicted for Ol' Smokeys, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 2 days 5 hours ago.

Connect to the server

What is the process to join Ol' Smokeys?

Open the Rust console with F1, then type client.connect 167.160.93.167:28035. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4,^z,^y

Game

gmsoftcore
Game mode This uses softcore, the easier ruleset.
mp50
Max players Capacity: 50 slots.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build It runs on game build 167058.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.