Online167.160.93.2:28015checked 11m ago
PVE - The Last of Us
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:35 UTC8d ago | 1 | – | running | 1 |
| Fri 2 Oct, 13:50 UTC11d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC17d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern PVE - The Last of Us?
The name of PVE - The Last of Us does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What map is used on PVE - The Last of Us?
A procedural map of size 3,500 is what PVE - The Last of Us runs, generated by the game with seed 1060201724. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can PVE - The Last of Us be found in Rust Player Count lists and filters?
These Rust Player Count lists include PVE - The Last of Us: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on PVE - The Last of Us convey?
These are the tags PVE - The Last of Us publishes for the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How many players does PVE - The Last of Us have?
1 of 50 slots are filled on PVE - The Last of Us right now. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 13:00 UTC, with an average of 1 players.
How does PVE - The Last of Us compare in server rankings?
For player hours in the last seven days, PVE - The Last of Us ranks #5,357 and is in the top 24% of all ranked servers.
Server information
What is the online status and reliability of PVE - The Last of Us?
PVE - The Last of Us is currently online. Based on the uptime it reports, the last restart was about 23 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for PVE - The Last of Us?
Windows hosts PVE - The Last of Us, which runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.
What region does PVE - The Last of Us serve?
Without a region tag from PVE - The Last of Us, its name points to North America. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 167.160.93.2:28015.
What is the performance like on PVE - The Last of Us?
The server ran at an average of 30 fps over the last 48 hours, never falling below 24. Up to 100,065 entities were present, including buildings, deployables and other world objects. At its highest, it used 8,945 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What should you expect on PVE - The Last of Us during a wipe?
The average busiest point in recent wipes reached 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. If not, the crowd went below half by day 5.
When does PVE - The Last of Us wipe?
With irregular wipe times on PVE - The Last of Us, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 8 days 3 hours ago.
How to join
What steps are needed to join PVE - The Last of Us?
Open the Rust console with F1, then type client.connect 167.160.93.2:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.