Rust Player Count
39,479 playing now

OnlineNA167.237.52.5:28015checked 10m ago

Oblivion

weekly wipes vanillamoddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,918 top 72% · #1542 in NA
Last wipe 52d ago weekly schedule
Next wipe 3d 15h Sun 18 Oct, 18:09 UTC

Players

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Sunday 18 October, 18:09 UTC, in 3d 15h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 11/ 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 2/ 150
Rustoria.co - US MainNA · groups of 16+ · weekly · 221 on average 38/ 250
Rusty Moose |US Main|NA · groups of 12+ · weekly · 220 on average 50/ 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 165 on average 256/ 275
Rustafied.com - US FridayNA · groups of 16+ · weekly · 156 on average 10/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern Oblivion?

The name of Oblivion does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Vanilla is its own description: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.

What is the map on Oblivion?

A procedural map of size 4,500 is what Oblivion runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Oblivion be found in Rust Player Count lists and filters?

These Rust Player Count lists include Oblivion: Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you interpret the tags on Oblivion?

For the game's server browser, Oblivion publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes are weekly; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): The server browser lists this one under North America. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How full is Oblivion?

With 50 slots, Oblivion has 0 players at the moment. The average player count for the past seven days is 0.

What position does Oblivion hold among Rust servers?

In the last seven days, Oblivion is #15,918 for player hours, #1,542 in North America, and within the top 72% of ranked servers.

Server details

What is the online status and reliability of Oblivion?

Oblivion is currently online. The uptime it gives suggests it restarted about 7 days 3 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 7 October 2026.

What is the Rust version for Oblivion?

Linux hosts Oblivion, which runs Rust network protocol 2632 and build 161125. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Oblivion?

Its NA tag shows Oblivion lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 167.237.52.5:28015.

What is the performance like on Oblivion?

The server ran at an average of 46 fps over the last 48 hours, never falling below 32. The maximum number of entities it carried was 121,231, which includes buildings, deployables and everything else. Memory usage reached up to 4,828 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

When does Oblivion wipe?

The next wipe for Oblivion is an estimate based on weekly: 7 days after its last wipe. A wipe is scheduled for Sunday 18 October at 18:09 UTC. The present world dates from 52 days 8 hours ago. According to its tags, wipes are scheduled weekly.

Join the server

How can I connect to Oblivion?

Joining is done by opening the console (F1) and running client.connect 167.237.52.5:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,^w,^v,NA,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2632
Protocol To join, your game must match protocol 2632.
cs161125
Build The game build is 161125.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes are weekly.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.