OnlineNA168.100.162.12:29015checked 14m ago
Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 20:13 UTC, in 2d 14h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Dev?
No gather rate appears in the name of Dev. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What map is used on Dev?
A procedural map of size 4,250 is what Dev runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Custom Map.
Server tags
Where can Dev be found in Rust Player Count lists and filters?
The Rust Player Count lists that Dev fits are: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What information do the tags on Dev convey?
These are the tags Dev publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): It runs on game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^w (Weekly): The server wipes every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): It appears under North America when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
What is the player count on Dev?
Dev currently has 0 players. For the past week, the average number of players was 0.
What position does Dev hold among Rust servers?
Dev ranks #15,956 for player hours over the past seven days, #1,543 in North America, and is in the top 71% of all ranked servers.
About the server
What is the uptime and reliability of Dev?
Dev is currently online. The uptime it gives suggests it restarted about 13 days 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for Dev?
Rust network protocol 2633 and build 165217 on Linux is what Dev uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does Dev serve?
In North America, Dev lists itself with its NA tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 168.100.162.12:29015.
How well does Dev perform?
The server ran at an average of 59 fps over the last 48 hours, never falling below 52. The highest entity count was 184,960, covering buildings, deployables and all other objects. Peak memory use was 7,540 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
When does Dev wipe?
The next wipe for Dev is an estimate based on weekly: 7 days after its last wipe. On Friday 16 October at 20:13 UTC the next wipe is expected. It has been running its current world for 60 days 9 hours. Its tags show wipes happening every week.
Join the server
What steps are needed to join Dev?
To get in, press F1 in Rust and enter client.connect 168.100.162.12:29015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2633,^w,NA,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp0
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.