Rust Player Count
44,184 playing now

OnlineSA168.100.163.110:28015checked 10m ago

EL MATADERO

quad biweekly wipes vanillamoddedoxide
Players now 1/ 50 2% full
7-day average 1 peak 7
Rank #2,905 top 13% · #83 in SA
Last wipe 13d ago biweekly schedule
Next wipe 14h Thu 15 Oct, 15:03 UTC

Players

AveragePeak
0246801:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 13% of all ranked servers, top 36% in SA, and #181 of the quad servers (top 22%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 15:03 UTC, in 14h. Its biweekly schedule tag · low confidence

Usual gap 14.2 days between real wipes
Wipe-day peak 7 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

Coming wipes

14hThu 15 Oct, 15:03 UTC
14d 14hThu 29 Oct, 15:03 UTC
21d 18hThu 5 Nov, 19:00 UTC FW
28d 14hThu 12 Nov, 15:03 UTC
42d 14hThu 26 Nov, 15:03 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 15:03 UTC13d ago 8 – running 1
Thu 17 Sep, 09:12 UTC27d ago 6 held half 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[BR/LATAM] LEGEND CLT | SOLO-QUAD | WIPED 01/10 [UR,PY,AR]SA · quad · biweekly · 9 on average 5/ 120
SKOL LATAO BR [CLT] - QUAD - WIPE 11/10SA · quad · biweekly · 7 on average 21/ 100
A ilha do doutor Baitaba v3.0 |VANILLA+ |MAX SQUADSA · quad · biweekly · 3 on average 1/ 200
[BR] GURIZADA BR [Quinzenal] [SOLO/DUO]SA · quad · biweekly · 2 on average 1/ 100
ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 40 on average 20/ 100
PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average 11/ 200

Quick answers

from the figures on this page

Rules and settings

What configuration does EL MATADERO use?

No gather rate appears in the name of EL MATADERO. No more than 4 players in a group (quad). survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.

Which map is running on EL MATADERO?

A procedural map of size 3,750 is what EL MATADERO runs, generated by the game with seed 579120958. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can EL MATADERO be found in Rust Player Count lists and filters?

The Rust Player Count lists that EL MATADERO fits are: Modded Rust servers. You can find it on the server list using these filters: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What information do the tags on EL MATADERO convey?

These are the tags EL MATADERO publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): You can have up to 4 players per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Wipes happen once every fortnight; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; SA (South America): It appears under South America when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

What is the player count on EL MATADERO?

1 of 50 slots are filled on EL MATADERO right now. The average player count for the last seven days is 1, and the highest point was 7. The highest average in the last 48 hours was 5 players at 03:00 UTC.

What position does EL MATADERO hold among Rust servers?

In the last seven days, EL MATADERO is #2,905 for player hours, #83 in South America, and within the top 13% of ranked servers. It is #181 among quad servers.

Server details

What is the uptime and reliability of EL MATADERO?

EL MATADERO is currently online. The uptime it gives suggests it restarted about 13 hours ago. It was up 82% of the time over the last 7 full days, 138 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on EL MATADERO?

Linux hosts EL MATADERO, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does EL MATADERO serve?

Its SA tag shows EL MATADERO lists itself in South America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 168.100.163.110:28015.

Is EL MATADERO lag-free?

The server ran at an average of 59 fps over the last 48 hours, never falling below 35. The maximum number of entities it carried was 102,909, which includes buildings, deployables and everything else. Memory usage reached up to 3,978 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What should you expect on EL MATADERO during a wipe?

Recent wipes saw an average peak of 7 players. 37 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does EL MATADERO wipe?

With too few of EL MATADERO's wipes on record to verify the schedule, the tag guides the prediction. A wipe is scheduled for Thursday 15 October at 15:03 UTC. The world in play was created 13 days 7 hours ago. A biweekly wipe schedule appears in its tags.

Connect to the server

What is the process to join EL MATADERO?

Joining is done by opening the console (F1) and running client.connect 168.100.163.110:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://ko-fi.com/elmatadero.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,^v,SA,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players Capacity: 50 slots.
ts4
Group limit You can have up to 4 players per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes happen once every fortnight.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

SA
South America It appears under South America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.