Rust Player Count
54,499 playing now

Online168.100.163.41:28015checked 12m ago

A Rust Server

Players now 0/ 40 0% full
7-day average 0 peak –
Rank #15,948 top 72%
Last wipe 8d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 17 days between real wipes
Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 16:11 UTC8d ago 0 – running 0
Fri 18 Sep, 16:53 UTC25d ago 0 – 17 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average 484/ 500
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average 283/ 300
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average 159/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average 235/ 225
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 28/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average 249/ 300

Quick answers

from the figures on this page

Rules and settings

Which rules govern A Rust Server?

The name of A Rust Server does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

What map is used on A Rust Server?

A procedural map of size 3,000 is what A Rust Server runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can A Rust Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that A Rust Server fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on A Rust Server?

These are the tags A Rust Server publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

What is the player count on A Rust Server?

0 of 40 slots are filled on A Rust Server right now. For the past week, the average number of players was 0.

Where does A Rust Server sit in the rankings?

For player hours in the last seven days, A Rust Server ranks #15,948 and is in the top 72% of all ranked servers.

Server details

What is the online status and reliability of A Rust Server?

A Rust Server is currently online. It reports an uptime that puts the last restart at roughly 8 days 17 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for A Rust Server?

On Linux, A Rust Server runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of A Rust Server?

There is no region published by A Rust Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 168.100.163.41:28015.

Is A Rust Server lag-free?

The server ran at an average of 30 fps over the last 48 hours, never falling below 30. Up to 47,032 entities were present, including buildings, deployables and other world objects. Peak memory use was 3,001 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What changes on A Rust Server on wipe day?

Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does A Rust Server follow?

The rhythm of wipes on A Rust Server cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 8 days 19 hours.

Connect to the server

What is the process to join A Rust Server?

Joining is done by opening the console (F1) and running client.connect 168.100.163.41:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.