Rust Player Count
39,905 playing now

Offline169.0.215.43:28015checked 5d ago

offline_test_server

Players now 1/ 1 100% full
7-day average 0 peak 1
Rank #13,486 top 60%
Last wipe 6d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average 309/ 325
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average 140/ 225
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average 208/ 250
Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average 173/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 26/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average 152/ 175

Quick answers

from the figures on this page

Settings and map

What configuration does offline_test_server use?

A gather rate is absent from the name of offline_test_server. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

What map is used on offline_test_server?

A procedural map is what offline_test_server runs, generated by the game.

Server tags

Where can offline_test_server be found in Rust Player Count lists and filters?

The Rust Player Count lists that offline_test_server fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you interpret the tags on offline_test_server?

These are the tags offline_test_server publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167058 (Build): Build number: 167058; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does offline_test_server have?

The server offline_test_server is offline at present, with its last appearance 5 days 20 hours ago. The average player count for the last seven days is 0, and the highest point was 1.

How does offline_test_server compare in server rankings?

For player hours in the last seven days, offline_test_server ranks #13,486 and is in the top 60% of all ranked servers.

Server information

What is the online status and reliability of offline_test_server?

offline_test_server is down at the moment and was last seen 5 days 20 hours ago. For the last 6 full days, it was online for 1 of 144 hours, a 1% uptime. Rust Player Count recorded it for the first time on 7 October 2026.

What is the Rust version for offline_test_server?

On Windows, offline_test_server runs Rust network protocol 2634 and build 167058. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does offline_test_server serve?

There is no region published by offline_test_server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 169.0.215.43:28015.

Wipe information

When does offline_test_server wipe?

Too few wipes are recorded for offline_test_server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 6 days 12 hours ago.

How to join

How can I connect to offline_test_server?

Joining is done by opening the console (F1) and running client.connect 169.0.215.43:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp1
Max players The server has 1 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167058
Build Build number: 167058.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.