Online170.23.127.203:25565checked 10m ago
RCE TAKEOVER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for RCE TAKEOVER?
The name of RCE TAKEOVER does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What map is used on RCE TAKEOVER?
A procedural map of size 3,000 is what RCE TAKEOVER runs, generated by the game with seed 2345976. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can RCE TAKEOVER be found in Rust Player Count lists and filters?
The Rust Player Count lists that RCE TAKEOVER fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on RCE TAKEOVER convey?
The game's server browser reads these tags from RCE TAKEOVER: gmrust (Game mode): The usual Rust survival experience; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How full is RCE TAKEOVER?
Right now, 0 players are on RCE TAKEOVER, which has 200 slots. The average player count for the past seven days is 0.
How does RCE TAKEOVER compare in server rankings?
For player hours in the last seven days, RCE TAKEOVER ranks #15,903 and is in the top 72% of all ranked servers.
Server information
What is the uptime and reliability of RCE TAKEOVER?
You can find RCE TAKEOVER online at the moment. The uptime it gives suggests it restarted about 11 hours ago. In the last 7 full days, it was up for 145 of 168 hours, which is 86% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What Rust version is used on RCE TAKEOVER?
Linux hosts RCE TAKEOVER, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does RCE TAKEOVER serve?
There is no region published by RCE TAKEOVER. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 170.23.127.203:25565.
Is RCE TAKEOVER lag-free?
In the last 48 hours, it averaged 232 server fps, with a low of 141. Up to 44,206 entities were present, including buildings, deployables and other world objects. At its highest, it used 1,757 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe days
What should you expect on RCE TAKEOVER during a wipe?
The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 0 hours in.
How often does RCE TAKEOVER wipe?
Too few wipes are recorded for RCE TAKEOVER to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 11 days 13 hours ago.
How to join
How can I connect to RCE TAKEOVER?
To get in, press F1 in Rust and enter client.connect 170.23.127.203:25565. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp200
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.