Rust Player Count
84,984 playing now

Online170.23.127.203:25565checked 10m ago

RCE TAKEOVER

moddedoxide
Players now 0/ 200 0% full
7-day average 0 peak –
Rank #15,903 top 72%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 151/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 188/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 31/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 13/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 59/ 700

Quick answers

from the figures on this page

Settings and map

What are the server rules for RCE TAKEOVER?

The name of RCE TAKEOVER does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on RCE TAKEOVER?

A procedural map of size 3,000 is what RCE TAKEOVER runs, generated by the game with seed 2345976. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can RCE TAKEOVER be found in Rust Player Count lists and filters?

The Rust Player Count lists that RCE TAKEOVER fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on RCE TAKEOVER convey?

The game's server browser reads these tags from RCE TAKEOVER: gmrust (Game mode): The usual Rust survival experience; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is RCE TAKEOVER?

Right now, 0 players are on RCE TAKEOVER, which has 200 slots. The average player count for the past seven days is 0.

How does RCE TAKEOVER compare in server rankings?

For player hours in the last seven days, RCE TAKEOVER ranks #15,903 and is in the top 72% of all ranked servers.

Server information

What is the uptime and reliability of RCE TAKEOVER?

You can find RCE TAKEOVER online at the moment. The uptime it gives suggests it restarted about 11 hours ago. In the last 7 full days, it was up for 145 of 168 hours, which is 86% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on RCE TAKEOVER?

Linux hosts RCE TAKEOVER, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does RCE TAKEOVER serve?

There is no region published by RCE TAKEOVER. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 170.23.127.203:25565.

Is RCE TAKEOVER lag-free?

In the last 48 hours, it averaged 232 server fps, with a low of 141. Up to 44,206 entities were present, including buildings, deployables and other world objects. At its highest, it used 1,757 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe days

What should you expect on RCE TAKEOVER during a wipe?

The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 0 hours in.

How often does RCE TAKEOVER wipe?

Too few wipes are recorded for RCE TAKEOVER to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 11 days 13 hours ago.

How to join

How can I connect to RCE TAKEOVER?

To get in, press F1 in Rust and enter client.connect 170.23.127.203:25565. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp200
Max players Capacity: 200 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.