Offline172.59.64.188:28015checked 30d ago
Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Test Server?
A gather rate is absent from the name of Test Server. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.
What is the map on Test Server?
A procedural map is what Test Server runs, generated by the game.
Tags and filters
Where can Test Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include Test Server: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What information do the tags on Test Server convey?
The game's server browser reads these tags from Test Server: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): It runs on game build 163794; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How many players does Test Server have?
Test Server is offline at the moment; the last time it was seen was 30 days 12 hours ago.
Server details
What is the uptime and reliability of Test Server?
Test Server is down at the moment and was last seen 30 days 12 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for Test Server?
Rust network protocol 2633 and build 163794 on Windows is what Test Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Test Server?
No region is published by Test Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 172.59.64.188:28015.
Wipe information
When does Test Server wipe?
With so few of Test Server's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 30 days 13 hours ago.
How to join
What is the process to join Test Server?
To get in, press F1 in Rust and enter client.connect 172.59.64.188:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.