Rust Player Count
95,932 playing now

Online172.93.160.200:28015checked 13m ago

Hex Dev

moddedoxide
Players now 1/ 40 2% full
7-day average 0 peak 4
Rank #6,845 top 31%
Last wipe 22h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
0123417:0002:0011:0021:0006:0015:00Wiped Wed 14 Oct, 18:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152017:0002:0011:0021:0006:0015:00Wiped Wed 14 Oct, 18:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.2 days between real wipes
On rhythm 25% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 67% else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:04 UTC22h ago – – running 0
Mon 12 Oct, 13:02 UTC3d ago 1 held half 2.2 days 1
Sun 11 Oct, 18:44 UTC3d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC13d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC15d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC16d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC18d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC26d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC28d ago 3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 152/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 201/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 22/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 27/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 70 on average 419/ 1000

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Hex Dev?

No gather rate appears in the name of Hex Dev. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on Hex Dev?

A procedural map of size 5,250 is what Hex Dev runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Fallout Vault 117 Map.

Tags, lists and filters

Where can Hex Dev be found in Rust Player Count lists and filters?

These Rust Player Count lists include Hex Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on Hex Dev convey?

The game's server browser reads these tags from Hex Dev: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does Hex Dev have?

Right now, 1 players are on Hex Dev, which has 40 slots. The average player count for the last seven days is 0, and the highest point was 4. The highest average in the last 48 hours was 1 players at 19:00 UTC.

What position does Hex Dev hold among Rust servers?

Hex Dev is in the top 31% of all ranked servers with a rank of #6,845 for player hours over the past seven days.

Server details

How reliable is Hex Dev, and is it online?

Hex Dev is currently online. It reports an uptime that puts the last restart at roughly 4 hours ago. In the last 7 full days, it was up for 78 of 168 hours, which is 46% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for Hex Dev?

On Linux, Hex Dev runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What region does Hex Dev serve?

A region is not published by Hex Dev. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 172.93.160.200:28015.

How well does Hex Dev perform?

In the last 48 hours, it averaged 19 server fps, with a low of 2. The highest entity count was 141,935, covering buildings, deployables and all other objects. At its highest, it used 4,499 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What should you expect on Hex Dev during a wipe?

The average busiest point in recent wipes reached 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 67% of recent wipes. Otherwise, it dropped below half by day 1.

When does Hex Dev wipe?

Wipes on Hex Dev come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 22 hours ago.

Connect to the server

How can I connect to Hex Dev?

To get in, press F1 in Rust and enter client.connect 172.93.160.200:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.