Online172.93.160.200:28015checked 13m ago
Hex Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:04 UTC22h ago | – | – | running | 0 |
| Mon 12 Oct, 13:02 UTC3d ago | 1 | held half | 2.2 days | 1 |
| Sun 11 Oct, 18:44 UTC3d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC13d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC15d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC16d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC18d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC26d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC28d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for Hex Dev?
No gather rate appears in the name of Hex Dev. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
Which map is running on Hex Dev?
A procedural map of size 5,250 is what Hex Dev runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Fallout Vault 117 Map.
Tags, lists and filters
Where can Hex Dev be found in Rust Player Count lists and filters?
These Rust Player Count lists include Hex Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What information do the tags on Hex Dev convey?
The game's server browser reads these tags from Hex Dev: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How many players does Hex Dev have?
Right now, 1 players are on Hex Dev, which has 40 slots. The average player count for the last seven days is 0, and the highest point was 4. The highest average in the last 48 hours was 1 players at 19:00 UTC.
What position does Hex Dev hold among Rust servers?
Hex Dev is in the top 31% of all ranked servers with a rank of #6,845 for player hours over the past seven days.
Server details
How reliable is Hex Dev, and is it online?
Hex Dev is currently online. It reports an uptime that puts the last restart at roughly 4 hours ago. In the last 7 full days, it was up for 78 of 168 hours, which is 46% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for Hex Dev?
On Linux, Hex Dev runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What region does Hex Dev serve?
A region is not published by Hex Dev. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 172.93.160.200:28015.
How well does Hex Dev perform?
In the last 48 hours, it averaged 19 server fps, with a low of 2. The highest entity count was 141,935, covering buildings, deployables and all other objects. At its highest, it used 4,499 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe days
What should you expect on Hex Dev during a wipe?
The average busiest point in recent wipes reached 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 67% of recent wipes. Otherwise, it dropped below half by day 1.
When does Hex Dev wipe?
Wipes on Hex Dev come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 22 hours ago.
Connect to the server
How can I connect to Hex Dev?
To get in, press F1 in Rust and enter client.connect 172.93.160.200:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.