Offline172.96.160.200:7700checked 6d ago
HyperNode | Rust Development Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC8d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC23d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does HyperNode | Rust Development Server use?
No gather rate appears in the name of HyperNode | Rust Development Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What map is used on HyperNode | Rust Development Server?
The game generates a procedural map of size 3,500 with seed 123456789 for HyperNode | Rust Development Server. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where can HyperNode | Rust Development Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that HyperNode | Rust Development Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on HyperNode | Rust Development Server?
For the game's server browser, HyperNode | Rust Development Server publishes: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How many players does HyperNode | Rust Development Server have?
Currently offline, HyperNode | Rust Development Server was last seen 6 days 7 hours ago. The average player count for the past seven days is 0.
Where does HyperNode | Rust Development Server sit in the rankings?
HyperNode | Rust Development Server is in the top 71% of all ranked servers with a rank of #15,967 for player hours over the past seven days.
Server information
How reliable is HyperNode | Rust Development Server, and is it online?
HyperNode | Rust Development Server is down at the moment and was last seen 6 days 7 hours ago. In the last 7 full days, it was up for 39 of 168 hours, which is 23% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for HyperNode | Rust Development Server?
On Linux, HyperNode | Rust Development Server runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.
What region does HyperNode | Rust Development Server serve?
There is no region published by HyperNode | Rust Development Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 172.96.160.200:7700.
Wipe information
What changes on HyperNode | Rust Development Server on wipe day?
Across its recent wipes, the busiest times averaged 0 players. The latest wipe saw its biggest crowd 1 hours in.
What wipe pattern does HyperNode | Rust Development Server follow?
Too few wipes are recorded for HyperNode | Rust Development Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 8 days 7 hours ago.
Join the server
What is the process to join HyperNode | Rust Development Server?
To get in, press F1 in Rust and enter client.connect 172.96.160.200:7700. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://hypernode.gg/.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.