Offline172.96.160.200:7730checked 8d ago
HyperNode | Rust Development Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does HyperNode | Rust Development Server use?
A gather rate is absent from the name of HyperNode | Rust Development Server. A maximum of 10 players per group. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on HyperNode | Rust Development Server?
HyperNode | Rust Development Server runs a procedural map of size 3,500 with seed 123456789, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can HyperNode | Rust Development Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include HyperNode | Rust Development Server: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What information do the tags on HyperNode | Rust Development Server convey?
These are the tags HyperNode | Rust Development Server publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): The server has 40 slots; ts10 (Group limit): The maximum team size is 10; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How full is HyperNode | Rust Development Server?
HyperNode | Rust Development Server is offline at the moment; the last time it was seen was 8 days 18 hours ago.
What position does HyperNode | Rust Development Server hold among Rust servers?
For player hours in the last seven days, HyperNode | Rust Development Server ranks #15,962 and is in the top 71% of all ranked servers.
Server details
How reliable is HyperNode | Rust Development Server, and is it online?
HyperNode | Rust Development Server is down at the moment and was last seen 8 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for HyperNode | Rust Development Server?
On Linux, HyperNode | Rust Development Server runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam updates it for you.
What region does HyperNode | Rust Development Server serve?
A region is not published by HyperNode | Rust Development Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 172.96.160.200:7730.
Wipe information
What happens on HyperNode | Rust Development Server when a wipe occurs?
Recent wipes saw an average peak of 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.
What wipe pattern does HyperNode | Rust Development Server follow?
Too few wipes are recorded for HyperNode | Rust Development Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 37 days 8 hours.
Connect to the server
What steps are needed to join HyperNode | Rust Development Server?
Open the Rust console with F1, then type client.connect 172.96.160.200:7730. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://hypernode.gg/ is its website.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z
Game
gmrust
mp40
ts10
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.