Rust Player Count
58,580 playing now

Online173.170.243.109:28015checked 10m ago

The Rust Experiment

Players now 0/ 50 0% full
7-day average 1 peak 3
Rank #4,100 top 18%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

01020304013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 2 players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:49 UTC12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average 481/ 525
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average 327/ 350
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average 152/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average 250/ 275
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average 38/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average 270/ 325

Quick answers

from the figures on this page

Rules and settings

Which rules govern The Rust Experiment?

A gather rate is absent from the name of The Rust Experiment. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is on.

What map is used on The Rust Experiment?

The Rust Experiment runs a procedural map of size 3,500 with seed 609568408, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can The Rust Experiment be found in Rust Player Count lists and filters?

The Rust Player Count lists that The Rust Experiment fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on The Rust Experiment?

For the game's server browser, The Rust Experiment publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How many players does The Rust Experiment have?

With 50 slots, The Rust Experiment has 0 players at the moment. The seven-day average is 1 players, with a peak of 3. In the past 48 hours, the peak activity occurred at 09:00 UTC, averaging 3 players.

How does The Rust Experiment compare in server rankings?

For player hours in the last seven days, The Rust Experiment ranks #4,100 and is in the top 18% of all ranked servers.

Server information

What is the online status and reliability of The Rust Experiment?

The Rust Experiment is currently online. Based on the uptime it reports, the last restart was about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on The Rust Experiment?

On Windows, The Rust Experiment runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find The Rust Experiment?

No region is published by The Rust Experiment. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 173.170.243.109:28015.

Is The Rust Experiment lag-free?

The server ran at an average of 30 fps over the last 48 hours, never falling below 28. The highest entity count was 65,340, covering buildings, deployables and all other objects. At its highest, it used 2,084 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on The Rust Experiment on wipe day?

Across its recent wipes, the busiest times averaged 2 players. The latest wipe saw its biggest crowd 26 hours in.

When does The Rust Experiment wipe?

With so few of The Rust Experiment's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 12 days 11 hours ago.

Join the server

What steps are needed to join The Rust Experiment?

Open the Rust console with F1, then type client.connect 173.170.243.109:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.