Online173.225.104.218:28080checked 11m ago
Wait...What? |Raid Bases and QOL Mods
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW12d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does Wait...What? |Raid Bases and QOL Mods use?
No gather rate appears in the name of Wait...What? |Raid Bases and QOL Mods. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on Wait...What? |Raid Bases and QOL Mods?
Wait...What? |Raid Bases and QOL Mods runs a procedural map of size 4,050 with seed 1501002809, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can Wait...What? |Raid Bases and QOL Mods be found in Rust Player Count lists and filters?
The Rust Player Count lists that Wait...What? |Raid Bases and QOL Mods fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on Wait...What? |Raid Bases and QOL Mods?
For the game's server browser, Wait...What? |Raid Bases and QOL Mods publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is Wait...What? |Raid Bases and QOL Mods?
With 50 slots, Wait...What? |Raid Bases and QOL Mods has 1 players at the moment. The seven-day average is 1 players, with a peak of 7. The busiest time in the last 48 hours was 23:00 UTC, with an average of 2 players.
Where does Wait...What? |Raid Bases and QOL Mods sit in the rankings?
Over the last seven days, Wait...What? |Raid Bases and QOL Mods is #3,424 for player hours, placing it in the top 15% of ranked servers.
Server information
How reliable is Wait...What? |Raid Bases and QOL Mods, and is it online?
Wait...What? |Raid Bases and QOL Mods is currently online. Based on the uptime it reports, the last restart was about 5 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for Wait...What? |Raid Bases and QOL Mods?
Windows hosts Wait...What? |Raid Bases and QOL Mods, which runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam updates it for you.
What region does Wait...What? |Raid Bases and QOL Mods serve?
No region is published by Wait...What? |Raid Bases and QOL Mods. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 173.225.104.218:28080.
What is the performance like on Wait...What? |Raid Bases and QOL Mods?
The server ran at an average of 57 fps over the last 48 hours, never falling below 42. Up to 121,338 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 4,529 MB. A climbing entity count and low fps are felt as lag by players.
Wipe days
What happens on Wait...What? |Raid Bases and QOL Mods when a wipe occurs?
The average busiest point in recent wipes reached 9 players. 28 hours after the latest wipe, the crowd hit its peak.
How often does Wait...What? |Raid Bases and QOL Mods wipe?
Monthly force wipes are the sole wipes on Wait...What? |Raid Bases and QOL Mods. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. The present world dates from 12 days 19 hours ago.
How to join
What is the process to join Wait...What? |Raid Bases and QOL Mods?
Open the Rust console with F1, then type client.connect 173.225.104.218:28080. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.