Rust Player Count
34,562 playing now

OnlineNA174.57.113.24:28040checked 13m ago

[US] Sentinel Main Test | Vanilla | Weekly

weekly wipes vanillamoddedoxide
Players now 0/ 10 0% full
7-day average 0 peak 2
Rank #11,779 top 53% · #1373 in NA
Last wipe 4d ago weekly schedule
Next wipe 2d 22h Sat 17 Oct, 03:09 UTC

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 53% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Saturday 17 October, 03:09 UTC, in 2d 22h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 15/ 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average 6/ 150
Rusty CageNA · groups of 10+ · weekly · 1 on average 1/ 50
Rustoria.co - US MainNA · groups of 16+ · weekly · 222 on average 26/ 250
Rusty Moose |US Main|NA · groups of 12+ · weekly · 219 on average 34/ 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 161 on average 409/ 450

Quick answers

from the figures on this page

Rules and settings

What configuration does [US] Sentinel Main Test | Vanilla | Weekly use?

The name of [US] Sentinel Main Test | Vanilla | Weekly does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Its own label is vanilla: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.

What map is used on [US] Sentinel Main Test | Vanilla | Weekly?

[US] Sentinel Main Test | Vanilla | Weekly uses a custom map, size 4,250. You can get the map file from this page.

Server tags

Where can [US] Sentinel Main Test | Vanilla | Weekly be found in Rust Player Count lists and filters?

These Rust Player Count lists include [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What information do the tags on [US] Sentinel Main Test | Vanilla | Weekly convey?

The game's server browser reads these tags from [US] Sentinel Main Test | Vanilla | Weekly: gmvanilla (Game mode): Unmodified survival gameplay; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): It runs on game build 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^w (Weekly): Wipes are weekly; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): The server browser lists this one under North America; rustmaps (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on [US] Sentinel Main Test | Vanilla | Weekly?

With 10 slots, [US] Sentinel Main Test | Vanilla | Weekly has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 2.

Where does [US] Sentinel Main Test | Vanilla | Weekly sit in the rankings?

In the last seven days, [US] Sentinel Main Test | Vanilla | Weekly is #11,779 for player hours, #1,373 in North America, and within the top 53% of ranked servers.

Server information

What is the uptime and reliability of [US] Sentinel Main Test | Vanilla | Weekly?

Right now, [US] Sentinel Main Test | Vanilla | Weekly is up. The uptime it gives suggests it restarted about 3 days 23 hours ago. For the last 3 full days, it was online for 72 of 72 hours, a 100% uptime. Its first appearance in Rust Player Count was on 10 October 2026.

What Rust version is used on [US] Sentinel Main Test | Vanilla | Weekly?

On Windows, [US] Sentinel Main Test | Vanilla | Weekly runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

What region does [US] Sentinel Main Test | Vanilla | Weekly serve?

Its NA tag shows [US] Sentinel Main Test | Vanilla | Weekly lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 174.57.113.24:28040.

What is the performance like on [US] Sentinel Main Test | Vanilla | Weekly?

In the last 48 hours, it averaged 95 server fps, with a low of 62. Up to 97,388 entities were present, including buildings, deployables and other world objects. At its highest, it used 4,519 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What wipe pattern does [US] Sentinel Main Test | Vanilla | Weekly follow?

An estimate from weekly: 7 days after its last wipe gives [US] Sentinel Main Test | Vanilla | Weekly's next wipe. On Saturday 17 October at 03:09 UTC the next wipe is expected. The world in play was created 4 days 1 hours ago. According to its tags, wipes are scheduled weekly.

Connect to the server

What steps are needed to join [US] Sentinel Main Test | Vanilla | Weekly?

To get in, press F1 in Rust and enter client.connect 174.57.113.24:28040. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167398
Build It runs on game build 167398.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Wipe schedule

^w
Weekly Wipes are weekly.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America The server browser lists this one under North America.

Other

rustmaps
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.