Rust Player Count
56,990 playing now

OnlineNA174.57.83.70:28040checked 8m ago

[US] Sentinel Main Test | Vanilla | Weekly

weekly wipes vanillamoddedoxide
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,443 top 71% · #1557 in NA
Last wipe 9d ago weekly schedule
Next wipe 4d 4h Sat 24 Oct, 03:09 UTC

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

025507510023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct19 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Saturday 24 October, 03:09 UTC, in 4d 4h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 25 on average 10/ 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 11 on average 8/ 150
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 158 on average 825/ 850
Rustoria.co - US MainNA · groups of 16+ · weekly · 156 on average 53/ 250
Rustafied.com - US FridayNA · groups of 16+ · weekly · 138 on average 60/ 100
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 129 on average 695/ 750

Quick answers

from the figures on this page

Settings and map

What are the server rules for [US] Sentinel Main Test | Vanilla | Weekly?

The name of [US] Sentinel Main Test | Vanilla | Weekly does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Vanilla is its own description: unmodified Rust: no changed rates, no kits, no extra rules. Anti-cheat VAC from Valve is on.

What is the map on [US] Sentinel Main Test | Vanilla | Weekly?

[US] Sentinel Main Test | Vanilla | Weekly uses a custom map, size 4,250. You can get the map file from this page.

Tags and filters

Where can [US] Sentinel Main Test | Vanilla | Weekly be found in Rust Player Count lists and filters?

These Rust Player Count lists include [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

What is the meaning of the tags on [US] Sentinel Main Test | Vanilla | Weekly?

The game's server browser reads these tags from [US] Sentinel Main Test | Vanilla | Weekly: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe takes place each week; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): You can find it in the North America section of the server browser; rustmaps (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How many players does [US] Sentinel Main Test | Vanilla | Weekly have?

0 of 10 slots are filled on [US] Sentinel Main Test | Vanilla | Weekly right now. The average player count for the past seven days is 0.

What position does [US] Sentinel Main Test | Vanilla | Weekly hold among Rust servers?

[US] Sentinel Main Test | Vanilla | Weekly ranks #15,443 for player hours over the past seven days, #1,557 in North America, and is in the top 71% of all ranked servers.

Server details

How reliable is [US] Sentinel Main Test | Vanilla | Weekly, and is it online?

Right now, [US] Sentinel Main Test | Vanilla | Weekly is up. It reports an uptime that puts the last restart at roughly 9 days 16 hours ago. In the last 2 full days, it was up for 48 of 48 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 16 October 2026.

What Rust version is used on [US] Sentinel Main Test | Vanilla | Weekly?

Rust network protocol 2634 and build 167398 on Windows is what [US] Sentinel Main Test | Vanilla | Weekly uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find [US] Sentinel Main Test | Vanilla | Weekly?

With its NA tag, [US] Sentinel Main Test | Vanilla | Weekly lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 174.57.83.70:28040.

Is [US] Sentinel Main Test | Vanilla | Weekly lag-free?

The server ran at an average of 62 fps over the last 48 hours, never falling below 42. The highest entity count was 97,322, covering buildings, deployables and all other objects. At its highest, it used 5,334 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

How often does [US] Sentinel Main Test | Vanilla | Weekly wipe?

Based on weekly: 7 days after its last wipe, the next wipe for [US] Sentinel Main Test | Vanilla | Weekly is estimated. A wipe is scheduled for Saturday 24 October at 03:09 UTC. It has been running its current world for 9 days 19 hours. The tags carry a weekly wipe schedule.

How to join

What steps are needed to join [US] Sentinel Main Test | Vanilla | Weekly?

Open the Rust console with F1, then type client.connect 174.57.83.70:28040. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Standard vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167398
Build Build number: 167398.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe takes place each week.

Difficulty

^v
Vanilla Unmodified Rust: no changed rates, no kits, no extra rules.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America You can find it in the North America section of the server browser.

Other

rustmaps
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.