Rust Player Count
84,970 playing now

Online174.90.53.108:28015checked 12m ago

Deadman's Shore

moddedcarbon
Players now 0/ 150 0% full
7-day average 0 peak –
Rank #15,913 top 72%
Last wipe 6d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:18 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 168/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 198/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 36/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 16/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 78/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Deadman's Shore?

A gather rate is absent from the name of Deadman's Shore. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on Deadman's Shore?

The game generates a procedural map of size 5,800 with seed 1174934360 for Deadman's Shore. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Deadman's Shore be found in Rust Player Count lists and filters?

These Rust Player Count lists include Deadman's Shore: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on Deadman's Shore?

For the game's server browser, Deadman's Shore publishes: gmrust (Game mode): The usual Rust survival experience; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on Deadman's Shore?

Right now, 0 players are on Deadman's Shore, which has 150 slots. The average player count for the past seven days is 0.

How does Deadman's Shore compare in server rankings?

For player hours in the last seven days, Deadman's Shore ranks #15,913 and is in the top 72% of all ranked servers.

Server information

What is the uptime and reliability of Deadman's Shore?

Deadman's Shore is currently online. It reports an uptime that puts the last restart at roughly 6 days 13 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 29 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Deadman's Shore?

Windows hosts Deadman's Shore, which runs Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Deadman's Shore?

There is no region published by Deadman's Shore. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 174.90.53.108:28015.

Is Deadman's Shore lag-free?

The server ran at an average of 82 fps over the last 48 hours, never falling below 44. The maximum number of entities it carried was 181,976, which includes buildings, deployables and everything else. At its highest, it used 10,196 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What happens on Deadman's Shore when a wipe occurs?

The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 0 hours in.

How often does Deadman's Shore wipe?

With so few of Deadman's Shore's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 6 days 15 hours ago.

Join the server

How can I connect to Deadman's Shore?

Joining is done by opening the console (F1) and running client.connect 174.90.53.108:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp150
Max players The server has 150 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167058
Build Build number: 167058.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.