Online174.90.53.108:28015checked 12m ago
Deadman's Shore
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Deadman's Shore?
A gather rate is absent from the name of Deadman's Shore. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.
What map is used on Deadman's Shore?
The game generates a procedural map of size 5,800 with seed 1174934360 for Deadman's Shore. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can Deadman's Shore be found in Rust Player Count lists and filters?
These Rust Player Count lists include Deadman's Shore: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on Deadman's Shore?
For the game's server browser, Deadman's Shore publishes: gmrust (Game mode): The usual Rust survival experience; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
What is the player count on Deadman's Shore?
Right now, 0 players are on Deadman's Shore, which has 150 slots. The average player count for the past seven days is 0.
How does Deadman's Shore compare in server rankings?
For player hours in the last seven days, Deadman's Shore ranks #15,913 and is in the top 72% of all ranked servers.
Server information
What is the uptime and reliability of Deadman's Shore?
Deadman's Shore is currently online. It reports an uptime that puts the last restart at roughly 6 days 13 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 29 September 2026 is when Rust Player Count first saw it.
What Rust version is used on Deadman's Shore?
Windows hosts Deadman's Shore, which runs Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Deadman's Shore?
There is no region published by Deadman's Shore. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 174.90.53.108:28015.
Is Deadman's Shore lag-free?
The server ran at an average of 82 fps over the last 48 hours, never falling below 44. The maximum number of entities it carried was 181,976, which includes buildings, deployables and everything else. At its highest, it used 10,196 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
What happens on Deadman's Shore when a wipe occurs?
The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 0 hours in.
How often does Deadman's Shore wipe?
With so few of Deadman's Shore's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 6 days 15 hours ago.
Join the server
How can I connect to Deadman's Shore?
Joining is done by opening the console (F1) and running client.connect 174.90.53.108:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp150
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.