Offline176.115.37.251:28015checked 31d ago
ServerName
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does ServerName use?
No gather rate appears in the name of ServerName. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.
Which map is running on ServerName?
A procedural map is what ServerName runs, generated by the game.
Server tags
Where can ServerName be found in Rust Player Count lists and filters?
The Rust Player Count lists that ServerName fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What information do the tags on ServerName convey?
These are the tags ServerName publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs on game build 163794; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
What is the player count on ServerName?
Currently offline, ServerName was last seen 31 days 2 hours ago.
About the server
How reliable is ServerName, and is it online?
Currently offline, ServerName was last seen 31 days 2 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for ServerName?
On Windows, ServerName runs Rust network protocol 2633 and build 163794. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does ServerName serve?
There is no region published by ServerName. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 176.115.37.251:28015.
Wipe schedule
How often does ServerName wipe?
The rhythm of wipes on ServerName cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 31 days 2 hours.
How to join
What is the process to join ServerName?
To get in, press F1 in Rust and enter client.connect 176.115.37.251:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.