Rust Player Count
87,718 playing now

Offline176.52.78.213:28015checked 17d ago

Devblog 260 Local

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #16,730 top 71%
Last wipe 17d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 147/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 197/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average 96/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 35/ 1000
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average 81/ 200

Quick answers

from the figures on this page

Settings and map

What are the server rules for Devblog 260 Local?

No gather rate appears in the name of Devblog 260 Local. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on Devblog 260 Local?

A procedural map is what Devblog 260 Local runs, generated by the game.

Tags and filters

Where can Devblog 260 Local be found in Rust Player Count lists and filters?

These Rust Player Count lists include Devblog 260 Local: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What information do the tags on Devblog 260 Local convey?

The game's server browser reads these tags from Devblog 260 Local: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on Devblog 260 Local?

Currently offline, Devblog 260 Local was last seen 17 days 4 hours ago.

What position does Devblog 260 Local hold among Rust servers?

Devblog 260 Local is in the top 71% of all ranked servers with a rank of #16,730 for player hours over the past seven days.

Server details

What is the uptime and reliability of Devblog 260 Local?

Currently offline, Devblog 260 Local was last seen 17 days 4 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 26 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Devblog 260 Local?

Windows hosts Devblog 260 Local, which runs Rust network protocol 2633 and build 165217. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Devblog 260 Local?

There is no region published by Devblog 260 Local. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 176.52.78.213:28015.

Wipe information

How often does Devblog 260 Local wipe?

Too few wipes are recorded for Devblog 260 Local to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 17 days 5 hours ago.

Connect to the server

What steps are needed to join Devblog 260 Local?

Joining is done by opening the console (F1) and running client.connect 176.52.78.213:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2633
Protocol Joining requires the same protocol: 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.