Offline176.52.78.213:28015checked 17d ago
Devblog 260 Local
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Devblog 260 Local?
No gather rate appears in the name of Devblog 260 Local. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What is the map on Devblog 260 Local?
A procedural map is what Devblog 260 Local runs, generated by the game.
Tags and filters
Where can Devblog 260 Local be found in Rust Player Count lists and filters?
These Rust Player Count lists include Devblog 260 Local: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What information do the tags on Devblog 260 Local convey?
The game's server browser reads these tags from Devblog 260 Local: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
What is the player count on Devblog 260 Local?
Currently offline, Devblog 260 Local was last seen 17 days 4 hours ago.
What position does Devblog 260 Local hold among Rust servers?
Devblog 260 Local is in the top 71% of all ranked servers with a rank of #16,730 for player hours over the past seven days.
Server details
What is the uptime and reliability of Devblog 260 Local?
Currently offline, Devblog 260 Local was last seen 17 days 4 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 26 September 2026 is when Rust Player Count first saw it.
What is the Rust version for Devblog 260 Local?
Windows hosts Devblog 260 Local, which runs Rust network protocol 2633 and build 165217. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Devblog 260 Local?
There is no region published by Devblog 260 Local. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 176.52.78.213:28015.
Wipe information
How often does Devblog 260 Local wipe?
Too few wipes are recorded for Devblog 260 Local to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 17 days 5 hours ago.
Connect to the server
What steps are needed to join Devblog 260 Local?
Joining is done by opening the console (F1) and running client.connect 176.52.78.213:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.