Rust Player Count
78,398 playing now

OnlineEU178.63.43.239:7003checked 10m ago

Brutal PvE II

biweekly wipes moddedcarbonpvepremium
Players now 0/ 25 0% full
7-day average 0 peak 4
Rank #5,217 top 23% · #1667 in EU
Last wipe 12d ago biweekly schedule
Next wipe 1d 2h Thu 15 Oct, 17:59 UTC

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 23% of all ranked servers, top 59% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:59 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

Wipe-day peak 3 players, last three wipes

Coming wipes

1d 2hThu 15 Oct, 17:59 UTC
15d 2hThu 29 Oct, 17:59 UTC
22d 3hThu 5 Nov, 19:00 UTC FW
29d 2hThu 12 Nov, 17:59 UTC
43d 2hThu 26 Nov, 17:59 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 204 on average 223/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 52 on average 40/ 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 30 on average 18/ 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 28 on average 42/ 100
[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 26 on average 22/ 100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 26 on average 30/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Brutal PvE II?

A gather rate is absent from the name of Brutal PvE II. Up to 8 players per group, which is the game's default. The server runs pve, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Entry requires Rust's premium status. Anti-cheat VAC from Valve is on.

What map is used on Brutal PvE II?

A procedural map of size 4,500 is what Brutal PvE II runs, generated by the game with seed 1102026. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Brutal PvE II be found in Rust Player Count lists and filters?

These Rust Player Count lists include Brutal PvE II: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you interpret the tags on Brutal PvE II?

These are the tags Brutal PvE II publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp25 (Max players): Capacity: 25 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^b (Biweekly): Every two weeks, a wipe takes place; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed; ^q (Premium): Entry requires Rust's premium status; EU (Europe): It appears under Europe when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How full is Brutal PvE II?

Right now, 0 players are on Brutal PvE II, which has 25 slots. The seven-day average is 0 players, with a peak of 4. The highest average in the last 48 hours was 1 players at 19:00 UTC.

How does Brutal PvE II compare in server rankings?

For player hours in the last seven days, Brutal PvE II is #5,217 overall, #1,667 in Europe, and in the top 23% of all ranked servers.

Server details

What is the uptime and reliability of Brutal PvE II?

Brutal PvE II is currently online. The uptime it gives suggests it restarted about 8 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 21 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Brutal PvE II?

On Linux, Brutal PvE II runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Brutal PvE II?

In Europe, Brutal PvE II lists itself with its EU tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 178.63.43.239:7003.

Is Brutal PvE II lag-free?

The server ran at an average of 108 fps over the last 48 hours, never falling below 43. Up to 137,413 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 4,812 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What should you expect on Brutal PvE II during a wipe?

Across its recent wipes, the busiest times averaged 3 players. The latest wipe saw its biggest crowd 1 hours in.

What wipe pattern does Brutal PvE II follow?

The prediction follows its tag because too few of Brutal PvE II's wipes are recorded to confirm the schedule. Thursday 15 October at 17:59 UTC is when the next wipe is due. It has been running its current world for 12 days 21 hours. Its tags list a wipe schedule of every two weeks.

Join the server

What is the process to join Brutal PvE II?

To get in, press F1 in Rust and enter client.connect 178.63.43.239:7003. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. Entry requires Rust's premium status.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2634,^z,^y,^b,EU,^p,gmrust,cs167781,^q,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp25
Max players Capacity: 25 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Wipe schedule

^b
Biweekly Every two weeks, a wipe takes place.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon Carbon, a plugin framework, is installed.
^q
Premium Entry requires Rust's premium status.

Region

EU
Europe It appears under Europe when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.