Rust Player Count
40,859 playing now

Offline178.90.175.122:28015checked 17d ago

Local Debug (no EAC)

Players now 1/ 8 12% full
7-day average 0 peak –
Rank #14,211 top 61%
Last wipe 38d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average 320/ 325
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average 162/ 225
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average 199/ 250
Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average 164/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 28/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average 167/ 175

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Local Debug (no EAC)?

The name of Local Debug (no EAC) does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is off, Valve's anti-cheat.

What is the map on Local Debug (no EAC)?

A procedural map is what Local Debug (no EAC) runs, generated by the game.

Server tags

Where can Local Debug (no EAC) be found in Rust Player Count lists and filters?

The Rust Player Count lists that Local Debug (no EAC) fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you interpret the tags on Local Debug (no EAC)?

The game's server browser reads these tags from Local Debug (no EAC): gmrust (Game mode): Survival as standard in Rust; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs163207 (Build): It runs on game build 163207; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on Local Debug (no EAC)?

The server Local Debug (no EAC) is offline at present, with its last appearance 17 days 23 hours ago.

What position does Local Debug (no EAC) hold among Rust servers?

For player hours in the last seven days, Local Debug (no EAC) ranks #14,211 and is in the top 61% of all ranked servers.

About the server

How reliable is Local Debug (no EAC), and is it online?

Currently offline, Local Debug (no EAC) was last seen 17 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Rust Player Count recorded it for the first time on 26 September 2026.

What is the Rust version for Local Debug (no EAC)?

Windows hosts Local Debug (no EAC), which runs Rust network protocol 2633 and build 163207. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Local Debug (no EAC)?

There is no region published by Local Debug (no EAC). Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 178.90.175.122:28015.

Wipe information

What wipe pattern does Local Debug (no EAC) follow?

Too few wipes are recorded for Local Debug (no EAC) to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 38 days 3 hours ago.

How to join

What steps are needed to join Local Debug (no EAC)?

Open the Rust console with F1, then type client.connect 178.90.175.122:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp8
Max players 8 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2633
Protocol Your game version needs to be on protocol 2633 to connect.
cs163207
Build It runs on game build 163207.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.