Offline178.91.98.28:28015checked 26d ago
nameserver
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does nameserver use?
A gather rate is absent from the name of nameserver. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is on.
Tags and filters
Where can nameserver be found in Rust Player Count lists and filters?
These Rust Player Count lists include nameserver: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you interpret the tags on nameserver?
The game's server browser reads these tags from nameserver: gmrust (Game mode): The usual Rust survival experience; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How many players does nameserver have?
nameserver is offline at the moment; the last time it was seen was 26 days 10 hours ago.
How does nameserver compare in server rankings?
Over the last seven days, nameserver is #13,300 for player hours, placing it in the top – of ranked servers.
Server information
What is the uptime and reliability of nameserver?
Currently offline, nameserver was last seen 26 days 10 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 17 September 2026 is when Rust Player Count first saw it.
What Rust version is used on nameserver?
Rust network protocol 2633 and build 163493 on Windows is what nameserver uses. Joining requires the same protocol on your game; Steam updates it for you.
What region does nameserver serve?
There is no region published by nameserver. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 178.91.98.28:28015.
Wipe schedule
When does nameserver wipe?
Too few wipes are recorded for nameserver to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 26 days 10 hours ago.
How to join
What steps are needed to join nameserver?
Joining is done by opening the console (F1) and running client.connect 178.91.98.28:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2633,gmrust,cs163493,ts8
Game
gmrust
mp15
ts8
v2633
cs163493
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.