Rust Player Count
85,170 playing now

Offline185.146.53.122:28015checked 21d ago

Offline Multiplayer Simulation

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,460 top 67%
Last wipe 22d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.5 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 14:52 UTC22d ago 1 – running 0
Mon 21 Sep, 15:45 UTC23d ago 1 – 1 days 1
Sat 19 Sep, 16:24 UTC25d ago 1 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 149/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 190/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 35/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 13/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 60/ 700

Quick answers

from the figures on this page

Settings and map

Which rules govern Offline Multiplayer Simulation?

No gather rate appears in the name of Offline Multiplayer Simulation. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.

What map is used on Offline Multiplayer Simulation?

A procedural map is what Offline Multiplayer Simulation runs, generated by the game.

Tags, lists and filters

Where can Offline Multiplayer Simulation be found in Rust Player Count lists and filters?

The Rust Player Count lists that Offline Multiplayer Simulation fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What information do the tags on Offline Multiplayer Simulation convey?

These are the tags Offline Multiplayer Simulation publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How many players does Offline Multiplayer Simulation have?

The server Offline Multiplayer Simulation is offline at present, with its last appearance 21 days 22 hours ago.

How does Offline Multiplayer Simulation compare in server rankings?

Offline Multiplayer Simulation is in the top 67% of all ranked servers with a rank of #15,460 for player hours over the past seven days.

Server information

How reliable is Offline Multiplayer Simulation, and is it online?

Currently offline, Offline Multiplayer Simulation was last seen 21 days 22 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 19 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Offline Multiplayer Simulation?

On Windows, Offline Multiplayer Simulation runs Rust network protocol 2633 and build 165217. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Offline Multiplayer Simulation?

No region is published by Offline Multiplayer Simulation. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 185.146.53.122:28015.

Wipe schedule

What changes on Offline Multiplayer Simulation on wipe day?

Recent wipes saw an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does Offline Multiplayer Simulation wipe?

Wipes on Offline Multiplayer Simulation come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 22 days 3 hours ago.

Join the server

What is the process to join Offline Multiplayer Simulation?

To get in, press F1 in Rust and enter client.connect 185.146.53.122:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2633
Protocol Joining requires the same protocol: 2633.
cs165217
Build Build number: 165217.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.