Rust Player Count
45,909 playing now

Offline185.16.213.70:28015checked 16d ago

Devblog 301 LAN

pve
Players now 0/ 20 0% full
7-day average 0 peak –
Rank #16,957 top 71%
Last wipe 21d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 63 on average 33/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average 30/ 200
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average 9/ 200
JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average 37/ 300
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average 35/ 200
Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average 4/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for Devblog 301 LAN?

No gather rate appears in the name of Devblog 301 LAN. Groups are capped at 8 players, the default in the game. The server runs pve, other players cannot be fought. The server browser lists it under Community, as a community server. VAC is off, Valve's anti-cheat.

What map is used on Devblog 301 LAN?

A procedural map is what Devblog 301 LAN runs, generated by the game.

Server tags

Where can Devblog 301 LAN be found in Rust Player Count lists and filters?

The Rust Player Count lists that Devblog 301 LAN fits are: Best Rust PvE servers and Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What information do the tags on Devblog 301 LAN convey?

For the game's server browser, Devblog 301 LAN publishes: gmrust (Game mode): Survival as standard in Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2602 (Protocol): Your game version needs to be on protocol 2602 to connect; cs132924 (Build): Build number: 132924; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rus4 (Region code): us4 is the region code for this server; ^p (PvE): No player-versus-player combat: the environment provides the danger. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How full is Devblog 301 LAN?

Devblog 301 LAN is offline at the moment; the last time it was seen was 16 days 11 hours ago.

What position does Devblog 301 LAN hold among Rust servers?

Devblog 301 LAN is in the top 71% of all ranked servers with a rank of #16,957 for player hours over the past seven days.

Server information

How reliable is Devblog 301 LAN, and is it online?

Currently offline, Devblog 301 LAN was last seen 16 days 11 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 27 September 2026.

What is the Rust version for Devblog 301 LAN?

Windows hosts Devblog 301 LAN, which runs Rust network protocol 2602 and build 132924. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Devblog 301 LAN?

With no region published by Devblog 301 LAN, its region code is us4. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 185.16.213.70:28015.

Wipe days

What wipe pattern does Devblog 301 LAN follow?

The rhythm of wipes on Devblog 301 LAN cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 21 days.

Connect to the server

What is the process to join Devblog 301 LAN?

Joining is done by opening the console (F1) and running client.connect 185.16.213.70:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp20
Max players The server has 20 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2602
Protocol Your game version needs to be on protocol 2602 to connect.
cs132924
Build Build number: 132924.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$rus4
Region code us4 is the region code for this server.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.