Online185.186.143.156:28015checked 8m ago
zombie-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern zombie-test?
A gather rate is absent from the name of zombie-test. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.
Which map is running on zombie-test?
The game generates a procedural map of size 1,500 with seed 4242 for zombie-test. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can zombie-test be found in Rust Player Count lists and filters?
These Rust Player Count lists include zombie-test: Modded Rust servers and Rust zombie servers, listed live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you interpret the tags on zombie-test?
These are the tags zombie-test publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How full is zombie-test?
With 10 slots, zombie-test has 0 players at the moment. For the past week, the average number of players was 0.
How does zombie-test compare in server rankings?
zombie-test is in the top 72% of all ranked servers with a rank of #15,894 for player hours over the past seven days.
Server details
How reliable is zombie-test, and is it online?
You can find zombie-test online at the moment. It reports an uptime that puts the last restart at roughly 17 hours ago. 14 October 2026 is when Rust Player Count first saw it.
What Rust version is used on zombie-test?
Linux hosts zombie-test, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find zombie-test?
A region is not published by zombie-test. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 185.186.143.156:28015.
How well does zombie-test perform?
Over the last 48 hours, the average server fps was 239, and it never dropped below 220. The maximum number of entities it carried was 7,579, which includes buildings, deployables and everything else. At its highest, it used 1,048 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe information
How often does zombie-test wipe?
The rhythm of wipes on zombie-test cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 22 hours.
Connect to the server
What is the process to join zombie-test?
Open the Rust console with F1, then type client.connect 185.186.143.156:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.