Rust Player Count
85,654 playing now

Offline185.189.255.197:35900checked 1d ago

Quiet Hollow [PvE]

biweekly wipes moddedoxidepve
Players now 0/ 100 0% full
7-day average 0 peak 1
Rank #7,310 top 33%
Last wipe 12d ago biweekly schedule
Next wipe 23h Thu 15 Oct, 18:17 UTC

Players

AveragePeak
00.250.50.75119:0022:0001:0005:0008:0011:00

Hourly average and peak, UTC.

Server performance

05010015020019:0022:0001:0005:0008:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:17 UTC, in 23h. Its biweekly schedule tag · low confidence

Usual gap 8.7 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 2.5

Coming wipes

23hThu 15 Oct, 18:17 UTC
14d 23hThu 29 Oct, 18:17 UTC
22d 0hThu 5 Nov, 19:00 UTC FW
28d 23hThu 12 Nov, 18:17 UTC
42d 23hThu 26 Nov, 18:17 UTC

The first 48 hours of its last wipes

Thu 1 OctWed 23 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW12d ago 1 – running 1
Wed 23 Sep, 09:57 UTC21d ago 4 halved by day 4 8.3 days 1
Mon 14 Sep, 06:25 UTC30d ago 1 halved by day 1 9.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 201 on average 259/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 199 on average 141/ 2000
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 57 on average 37/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 49 on average 56/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 46 on average 34/ 250
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 45 on average 33/ 200

Quick answers

from the figures on this page

Settings and map

Which rules govern Quiet Hollow [PvE]?

No gather rate appears in the name of Quiet Hollow [PvE]. Group size is limited to 10 players. The server runs pve, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Quiet Hollow [PvE]?

Quiet Hollow [PvE] runs a procedural map of size 3,500 with seed 471471404, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Quiet Hollow [PvE] be found in Rust Player Count lists and filters?

These Rust Player Count lists include Quiet Hollow [PvE]: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you interpret the tags on Quiet Hollow [PvE]?

The game's server browser reads these tags from Quiet Hollow [PvE]: gmvanilla (Game mode): Survival in its vanilla form; mp100 (Max players): The server has 100 slots; ts10 (Group limit): The maximum team size is 10; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on Quiet Hollow [PvE]?

Currently offline, Quiet Hollow [PvE] was last seen 30 hours ago. With a peak of 1, the average over seven days is 0 players. The busiest time in the last 48 hours was 06:00 UTC, with an average of 1 players.

How does Quiet Hollow [PvE] compare in server rankings?

Over the last seven days, Quiet Hollow [PvE] is #7,310 for player hours, placing it in the top 33% of ranked servers.

Server details

What is the uptime and reliability of Quiet Hollow [PvE]?

Last seen 30 hours ago, Quiet Hollow [PvE] is offline right now. It reports an uptime that puts the last restart at roughly 41 minutes ago. In the last 7 full days, it was up for 156 of 168 hours, which is 93% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Quiet Hollow [PvE]?

Rust network protocol 2634 and build 167781 on Windows is what Quiet Hollow [PvE] uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Quiet Hollow [PvE]?

There is no region published by Quiet Hollow [PvE]. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 185.189.255.197:35900.

What is the performance like on Quiet Hollow [PvE]?

In the last 48 hours, it averaged 72 server fps, with a low of 45. The highest entity count was 83,933, covering buildings, deployables and all other objects. At its highest, it used 3,645 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe days

What happens on Quiet Hollow [PvE] when a wipe occurs?

The average busiest point in recent wipes reached 2 players. The latest wipe saw its biggest crowd 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 2.5.

How often does Quiet Hollow [PvE] wipe?

With too few of Quiet Hollow [PvE]'s wipes on record to verify the schedule, the tag guides the prediction. On Thursday 15 October at 18:17 UTC the next wipe is expected. The world in play was created 12 days 23 hours ago. Every two weeks is the wipe interval published in its tags.

Connect to the server

What is the process to join Quiet Hollow [PvE]?

Joining is done by opening the console (F1) and running client.connect 185.189.255.197:35900. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://zombic.ru.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167781,ts10,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp100
Max players The server has 100 slots.
ts10
Group limit The maximum team size is 10.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.