Offline185.189.255.249:35400checked 15d ago
testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 20 October, 11:31 UTC, in 4d 16h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:31 UTC16d ago | 1 | – | running | 1 |
| Sun 27 Sep, 07:47 UTC18d ago | 2 | held half | 2.2 days | 2 |
| Sat 26 Sep, 09:48 UTC19d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 14:19 UTC20d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for testing?
The name of testing does not state a gather rate. A maximum of 5 players per group. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What is the map on testing?
The game generates a procedural map of size 2,500 with seed 53296983 for testing. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Where can testing be found in Rust Player Count lists and filters?
These Rust Player Count lists include testing: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What information do the tags on testing convey?
For the game's server browser, testing publishes: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): 50 slots are available; ts5 (Group limit): Teams are capped at 5 players; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs on game build 165217; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^w (Weekly): The server wipes every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How full is testing?
The server testing is offline at present, with its last appearance 15 days 2 hours ago.
How does testing compare in server rankings?
testing is in the top 70% of all ranked servers with a rank of #16,773 for player hours over the past seven days.
About the server
What is the online status and reliability of testing?
Currently offline, testing was last seen 15 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Rust Player Count recorded it for the first time on 20 September 2026.
What is the Rust version for testing?
On Windows, testing runs Rust network protocol 2633 and build 165217. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does testing serve?
A region is not published by testing. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 185.189.255.249:35400.
Wipe days
What changes on testing on wipe day?
Recent wipes saw an average peak of 2 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe pattern does testing follow?
With too few of testing's wipes on record to verify the schedule, the tag guides the prediction. On Tuesday 20 October at 11:31 UTC the next wipe is expected. The world in play was created 16 days 7 hours ago. The tags carry a weekly wipe schedule.
Connect to the server
What steps are needed to join testing?
Open the Rust console with F1, then type client.connect 185.189.255.249:35400. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z
Game
gmvanilla
mp50
ts5
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.