Online185.218.195.135:20184checked 7m ago
Boat wars Gamemode | Deep Sea Training | Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does Boat wars Gamemode | Deep Sea Training | Testing use?
No gather rate appears in the name of Boat wars Gamemode | Deep Sea Training | Testing. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
What map is used on Boat wars Gamemode | Deep Sea Training | Testing?
The game generates a procedural map of size 3,000 with seed 1 for Boat wars Gamemode | Deep Sea Training | Testing. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where can Boat wars Gamemode | Deep Sea Training | Testing be found in Rust Player Count lists and filters?
These Rust Player Count lists include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Boat wars Gamemode | Deep Sea Training | Testing?
These are the tags Boat wars Gamemode | Deep Sea Training | Testing publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How full is Boat wars Gamemode | Deep Sea Training | Testing?
0 of 40 slots are filled on Boat wars Gamemode | Deep Sea Training | Testing right now. The average player count for the past seven days is 0.
How does Boat wars Gamemode | Deep Sea Training | Testing compare in server rankings?
Over the last seven days, Boat wars Gamemode | Deep Sea Training | Testing is #15,918 for player hours, placing it in the top 72% of ranked servers.
Server details
What is the uptime and reliability of Boat wars Gamemode | Deep Sea Training | Testing?
Right now, Boat wars Gamemode | Deep Sea Training | Testing is up. Based on the uptime it reports, the last restart was about 34 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 21 September 2026.
What is the Rust version for Boat wars Gamemode | Deep Sea Training | Testing?
Rust network protocol 2634 and build 167781 on Linux is what Boat wars Gamemode | Deep Sea Training | Testing uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Boat wars Gamemode | Deep Sea Training | Testing?
There is no region published by Boat wars Gamemode | Deep Sea Training | Testing. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 185.218.195.135:20184.
What is the performance like on Boat wars Gamemode | Deep Sea Training | Testing?
Over the last 48 hours, the average server fps was 93, and it never dropped below 63. Up to 47,487 entities were present, including buildings, deployables and other world objects. At its highest, it used 4,531 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe days
How often does Boat wars Gamemode | Deep Sea Training | Testing wipe?
Too few wipes are recorded for Boat wars Gamemode | Deep Sea Training | Testing to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 36 hours ago.
Connect to the server
How can I connect to Boat wars Gamemode | Deep Sea Training | Testing?
Open the Rust console with F1, then type client.connect 185.218.195.135:20184. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://rustcator.com is its website.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.