OnlineEU185.248.134.200:28014checked 12m ago
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 57, 0 hours in, with 10 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 19:21 UTC21h ago | – | – | running | 1 |
| Thu 1 Oct, 17:17 UTC FW13d ago | 57+10 queue | halved by day 1 | 13.1 days | 41 |
| Thu 1 Oct, 09:07 UTC14d ago | 57+10 queue | – | 0.3 days | 8 |
| Thu 24 Sep, 11:06 UTC21d ago | 18 | held half | 6.9 days | 5 |
| Tue 22 Sep, 19:53 UTC22d ago | 18 | – | 1.6 days | 5 |
| Thu 17 Sep, 06:19 UTC28d ago | 9 | held half | 5.6 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
A gather rate is absent from the name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. The group limit is the game's default of 8 players. build & creative is the game mode, building in a sandbox, with no gathering. The server browser lists it under Community, as a community server. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.
What map is used on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
The game generates a procedural map of size 4,500 with seed 11026 for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Who is responsible for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Since Raichu Staging | F1 Spawn | Noclip | DLC Unlocked and 1 other server we track both publish a raichu.tv hostname, they are most likely run by the same operator.
Where can Raichu Staging | F1 Spawn | Noclip | DLC Unlocked be found in Rust Player Count lists and filters?
These Rust Player Count lists include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: Rust build and creative servers, EU Rust servers, Rust creative servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.
What information do the tags on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked convey?
These are the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp25 (Max players): 25 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168079 (Build): The game build is 168079; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^c (Creative): No need to gather; build whatever you like in this creative sandbox; ^k (Build server): Build and test base designs here; EU (Europe): You can find it in the Europe section of the server browser; sc1 (Custom tag): A plugin or the owner created this tag outside Rust's standard set. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
What is the player count on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
4 of 25 slots are filled on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked right now. The average player count for the last seven days is 1, and the highest point was 8. The busiest time in the last 48 hours was 15:00 UTC, with an average of 5 players.
How does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked compare in server rankings?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked ranks #2,770 for player hours over the past seven days, #1,031 in Europe, and is in the top 13% of all ranked servers.
About the server
How reliable is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and is it online?
You can find Raichu Staging | F1 Spawn | Noclip | DLC Unlocked online at the moment. Based on the uptime it reports, the last restart was about 4 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
On Linux, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs Rust network protocol 2635 and build 168079. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
In Europe, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists itself with its EU tag. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 185.248.134.200:28014.
What is the performance like on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 115,000, covering buildings, deployables and all other objects. Memory usage reached up to 3,060 MB. A climbing entity count and low fps are felt as lag by players.
Wipe days
What changes on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked on wipe day?
The average busiest point in recent wipes reached 44 players. 0 hours after the latest wipe, the crowd peaked, and 10 more were queued. Half that peak was maintained until the next wipe in 67% of recent wipes. If not, the crowd went below half by day 1.
What wipe pattern does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked follow?
Wipes on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 21 hours ago.
Join the server
How can I connect to Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Joining is done by opening the console (F1) and running client.connect 185.248.134.200:28014. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://discord.com/invite/rustality.
Server tags
what each one meansPublished as mp25,ptrak,$r?,v2635,^v,^c,^k,EU,gmrust,cs168079,sc1,ts8
Game
gmrust
mp25
ts8
v2635
cs168079
ptrak
$r?
Difficulty
^v
Gameplay
^c
^k
Region
EU
Other
sc1
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
