Online185.83.154.87:28024checked 8m ago
Test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:47 UTC6d ago | 0 | – | running | 0 |
| Thu 24 Sep, 12:33 UTC19d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Thu 24 Sep, 05:48 UTC19d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 21:56 UTC20d ago | 1 | – | 0.3 days | 0 |
| Mon 21 Sep, 20:13 UTC22d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Test server?
The name of Test server does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What map is used on Test server?
The game generates a procedural map of size 3,300 with seed 1337 for Test server. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.
Tags, lists and filters
Where can Test server be found in Rust Player Count lists and filters?
The Rust Player Count lists that Test server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What information do the tags on Test server convey?
The game's server browser reads these tags from Test server: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): It runs on game build 167058; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How many players does Test server have?
0 players are on Test server at the moment. The average player count for the past seven days is 0.
Where does Test server sit in the rankings?
Test server is in the top 71% of all ranked servers with a rank of #15,967 for player hours over the past seven days.
About the server
What is the online status and reliability of Test server?
Test server is currently online. It reports an uptime that puts the last restart at roughly 6 days 8 hours ago. For the last 7 full days, it was online for 151 of 168 hours, a 90% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on Test server?
Rust network protocol 2634 and build 167058 on Linux is what Test server uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Test server?
A region is not published by Test server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 185.83.154.87:28024.
Is Test server lag-free?
In the last 48 hours, it averaged 171 server fps, with a low of 117. The maximum number of entities it carried was 65,956, which includes buildings, deployables and everything else. At its highest, it used 5,144 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What should you expect on Test server during a wipe?
Across its recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 1.
When does Test server wipe?
Wipes on Test server come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 6 days 9 hours ago.
Connect to the server
How can I connect to Test server?
To get in, press F1 in Rust and enter client.connect 185.83.154.87:28024. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.